/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef NAN_INCLUDED_FaceNormalEditor_h #define NAN_INCLUDED_FaceNormalEditor_h #include "MEM_NonCopyable.h" #include "LOD_ManMesh2.h" #include "MT_Vector3.h" class LOD_FaceNormalEditor : public MEM_NonCopyable { public : // Creation /////////// static LOD_FaceNormalEditor * New( LOD_ManMesh2 &mesh ); // Property editor interface //////////////////////////// // Faces //////// void Remove( std::vector &sorted_faces ); void Add( ); void Update( std::vector &sorted_faces ); // vertex normals ///////////////// void RemoveVertexNormals( std::vector &sorted_verts ); void UpdateVertexNormals( std::vector &sorted_verts ); const std::vector & Normals( ) const { return m_normals.Ref(); }; const std::vector & VertexNormals( ) const { return m_vertex_normals.Ref(); }; // Editor specific methods ////////////////////////// void BuildNormals( ); private : MEM_SmartPtr > m_normals; MEM_SmartPtr > m_vertex_normals; LOD_ManMesh2 &m_mesh; private : LOD_FaceNormalEditor(LOD_ManMesh2 &mesh); const MT_Vector3 ComputeNormal( const LOD_TriFace &face ) const ; const MT_Vector3 ComputeVertexNormal ( const LOD_VertexInd vi ) const; }; #endif