/** * BKE_fluidsim.h * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef LBM_FLUIDSIM_H #define LBM_FLUIDSIM_H struct Mesh; struct DerivedMesh; struct Object; struct fluidsimDerivedMesh; extern double fluidsimViscosityPreset[6]; extern char* fluidsimViscosityPresetString[6]; /* allocates and initializes fluidsim data */ struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob); /* frees internal data itself */ void fluidsimSettingsFree(struct FluidsimSettings* sb); /* duplicate internal data */ struct FluidsimSettings* fluidsimSettingsCopy(struct FluidsimSettings* sb); /* export blender geometry to fluid solver */ void fluidsimBake(struct Object* ob); /* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */ void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time); struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh, float* bbstart, float *bbsize); /* create derived mesh for fluid sim objects */ // WARNING - currently implemented in DerivedMesh.c! void loadFluidsimMesh(struct Object *srcob, int useRenderParams); /* run simulation with given config file */ // WARNING - implemented in intern/elbeem/blendercall.cpp int performElbeemSimulation(char *cfgfilename); /* init axis aligned BB for mesh object */ // implemented in source/blender/blenkernel/intern/DerivedMesh.c void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4], /*RET*/ float start[3], /*RET*/ float size[3], /*RET*/ struct Mesh **bbmesh ); #endif