// Gawain vertex attribute binding // // This code is part of the Gawain library, with modifications // specific to integration with Blender. // // Copyright 2016 Mike Erwin // // This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of // the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. #include "gwn_attr_binding.h" #include "gwn_attr_binding_private.h" #include #if GWN_VERT_ATTR_MAX_LEN != 16 #error "attrib binding code assumes GWN_VERT_ATTR_MAX_LEN = 16" #endif void AttribBinding_clear(Gwn_AttrBinding* binding) { binding->loc_bits = 0; binding->enabled_bits = 0; } unsigned read_attrib_location(const Gwn_AttrBinding* binding, unsigned a_idx) { #if TRUST_NO_ONE assert(a_idx < GWN_VERT_ATTR_MAX_LEN); assert(binding->enabled_bits & (1 << a_idx)); #endif return (binding->loc_bits >> (4 * a_idx)) & 0xF; } static void write_attrib_location(Gwn_AttrBinding* binding, unsigned a_idx, unsigned location) { #if TRUST_NO_ONE assert(a_idx < GWN_VERT_ATTR_MAX_LEN); assert(location < GWN_VERT_ATTR_MAX_LEN); #endif const unsigned shift = 4 * a_idx; const uint64_t mask = ((uint64_t)0xF) << shift; // overwrite this attrib's previous location binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift); // mark this attrib as enabled binding->enabled_bits |= 1 << a_idx; } void get_attrib_locations(const Gwn_VertFormat* format, Gwn_AttrBinding* binding, const Gwn_ShaderInterface* shaderface) { AttribBinding_clear(binding); for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx) { const Gwn_VertAttr* a = format->attribs + a_idx; for (unsigned n_idx = 0; n_idx < a->name_ct; ++n_idx) { const Gwn_ShaderInput* input = GWN_shaderinterface_attr(shaderface, a->name[n_idx]); #if TRUST_NO_ONE assert(input != NULL); // TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program #endif write_attrib_location(binding, a_idx, input->location); } } }