// Gawain immediate mode drawing utilities // // This code is part of the Gawain library, with modifications // specific to integration with Blender. // // Copyright 2016 Mike Erwin // // This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of // the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. #include "gwn_imm_util.h" #include "gwn_immediate.h" void immRectf(unsigned pos, float x1, float y1, float x2, float y2) { immBegin(GWN_PRIM_TRI_FAN, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x1, y2); immEnd(); } void immRecti(unsigned pos, int x1, int y1, int x2, int y2) { immBegin(GWN_PRIM_TRI_FAN, 4); immVertex2i(pos, x1, y1); immVertex2i(pos, x2, y1); immVertex2i(pos, x2, y2); immVertex2i(pos, x1, y2); immEnd(); } void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4]) { immAttrib4fv(col, color); immVertex2f(pos, x1, y1); immAttrib4fv(col, color); immVertex2f(pos, x2, y1); immAttrib4fv(col, color); immVertex2f(pos, x2, y2); immAttrib4fv(col, color); immVertex2f(pos, x1, y1); immAttrib4fv(col, color); immVertex2f(pos, x2, y2); immAttrib4fv(col, color); immVertex2f(pos, x1, y2); } void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4]) { immAttrib4fv(col, color); immVertex2i(pos, x1, y1); immAttrib4fv(col, color); immVertex2i(pos, x2, y1); immAttrib4fv(col, color); immVertex2i(pos, x2, y2); immAttrib4fv(col, color); immVertex2i(pos, x1, y1); immAttrib4fv(col, color); immVertex2i(pos, x2, y2); immAttrib4fv(col, color); immVertex2i(pos, x1, y2); } #if 0 // more complete version in case we want that void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4]) { Gwn_VertFormat *format = immVertexFormat(); unsigned pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color); immRecti(pos, x1, y1, x2, y2); immUnbindProgram(); } #endif