// Gawain vertex buffer // // This code is part of the Gawain library, with modifications // specific to integration with Blender. // // Copyright 2016 Mike Erwin // // This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of // the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. #include "gwn_vertex_buffer.h" #include "gwn_buffer_id.h" #include "gwn_vertex_format_private.h" #include #include #define KEEP_SINGLE_COPY 1 static unsigned vbo_memory_usage; static GLenum convert_usage_type_to_gl(Gwn_UsageType type) { static const GLenum table[] = { [GWN_USAGE_STREAM] = GL_STREAM_DRAW, [GWN_USAGE_STATIC] = GL_STATIC_DRAW, [GWN_USAGE_DYNAMIC] = GL_DYNAMIC_DRAW }; return table[type]; } Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType usage) { Gwn_VertBuf* verts = malloc(sizeof(Gwn_VertBuf)); GWN_vertbuf_init(verts, usage); return verts; } Gwn_VertBuf* GWN_vertbuf_create_with_format_ex(const Gwn_VertFormat* format, Gwn_UsageType usage) { Gwn_VertBuf* verts = GWN_vertbuf_create(usage); GWN_vertformat_copy(&verts->format, format); if (!format->packed) VertexFormat_pack(&verts->format); return verts; // this function might seem redundant, but there is potential for memory savings here... // TODO: implement those memory savings } void GWN_vertbuf_init(Gwn_VertBuf* verts, Gwn_UsageType usage) { memset(verts, 0, sizeof(Gwn_VertBuf)); verts->usage = usage; verts->dirty = true; } void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf* verts, const Gwn_VertFormat* format, Gwn_UsageType usage) { GWN_vertbuf_init(verts, usage); GWN_vertformat_copy(&verts->format, format); if (!format->packed) VertexFormat_pack(&verts->format); } void GWN_vertbuf_discard(Gwn_VertBuf* verts) { if (verts->vbo_id) { GWN_buf_id_free(verts->vbo_id); #if VRAM_USAGE vbo_memory_usage -= GWN_vertbuf_size_get(verts); #endif } if (verts->data) free(verts->data); free(verts); } unsigned GWN_vertbuf_size_get(const Gwn_VertBuf* verts) { return vertex_buffer_size(&verts->format, verts->vertex_ct); } // create a new allocation, discarding any existing data void GWN_vertbuf_data_alloc(Gwn_VertBuf* verts, unsigned v_ct) { Gwn_VertFormat* format = &verts->format; if (!format->packed) VertexFormat_pack(format); #if TRUST_NO_ONE // catch any unnecessary use assert(verts->vertex_alloc != v_ct || verts->data == NULL); #endif // only create the buffer the 1st time if (verts->vbo_id == 0) verts->vbo_id = GWN_buf_id_alloc(); // discard previous data if any if (verts->data) free(verts->data); #if VRAM_USAGE unsigned new_size = vertex_buffer_size(&verts->format, v_ct); vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts); #endif verts->dirty = true; verts->vertex_ct = verts->vertex_alloc = v_ct; verts->data = malloc(sizeof(GLubyte) * GWN_vertbuf_size_get(verts)); } // resize buffer keeping existing data void GWN_vertbuf_data_resize(Gwn_VertBuf* verts, unsigned v_ct) { #if TRUST_NO_ONE assert(verts->data != NULL); assert(verts->vertex_alloc != v_ct); #endif #if VRAM_USAGE unsigned new_size = vertex_buffer_size(&verts->format, v_ct); vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts); #endif verts->dirty = true; verts->vertex_ct = verts->vertex_alloc = v_ct; verts->data = realloc(verts->data, sizeof(GLubyte) * GWN_vertbuf_size_get(verts)); } // set vertex count but does not change allocation // only this many verts will be uploaded to the GPU and rendered // this is usefull for streaming data void GWN_vertbuf_vertex_count_set(Gwn_VertBuf* verts, unsigned v_ct) { #if TRUST_NO_ONE assert(verts->data != NULL); // only for dynamic data assert(v_ct <= verts->vertex_alloc); #endif #if VRAM_USAGE unsigned new_size = vertex_buffer_size(&verts->format, v_ct); vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts); #endif verts->vertex_ct = v_ct; } void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, unsigned a_idx, unsigned v_idx, const void* data) { const Gwn_VertFormat* format = &verts->format; const Gwn_VertAttr* a = format->attribs + a_idx; #if TRUST_NO_ONE assert(a_idx < format->attrib_ct); assert(v_idx < verts->vertex_alloc); assert(verts->data != NULL); #endif verts->dirty = true; memcpy((GLubyte*)verts->data + a->offset + v_idx * format->stride, data, a->sz); } void GWN_vertbuf_attr_fill(Gwn_VertBuf* verts, unsigned a_idx, const void* data) { const Gwn_VertFormat* format = &verts->format; const Gwn_VertAttr* a = format->attribs + a_idx; #if TRUST_NO_ONE assert(a_idx < format->attrib_ct); #endif const unsigned stride = a->sz; // tightly packed input data GWN_vertbuf_attr_fill_stride(verts, a_idx, stride, data); } void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, unsigned a_idx, unsigned stride, const void* data) { const Gwn_VertFormat* format = &verts->format; const Gwn_VertAttr* a = format->attribs + a_idx; #if TRUST_NO_ONE assert(a_idx < format->attrib_ct); assert(verts->data != NULL); #endif verts->dirty = true; const unsigned vertex_ct = verts->vertex_ct; if (format->attrib_ct == 1 && stride == format->stride) { // we can copy it all at once memcpy(verts->data, data, vertex_ct * a->sz); } else { // we must copy it per vertex for (unsigned v = 0; v < vertex_ct; ++v) memcpy((GLubyte*)verts->data + a->offset + v * format->stride, (const GLubyte*)data + v * stride, a->sz); } } void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, unsigned a_idx, Gwn_VertBufRaw *access) { const Gwn_VertFormat* format = &verts->format; const Gwn_VertAttr* a = format->attribs + a_idx; #if TRUST_NO_ONE assert(a_idx < format->attrib_ct); assert(verts->data != NULL); #endif verts->dirty = true; access->size = a->sz; access->stride = format->stride; access->data = (GLubyte*)verts->data + a->offset; access->data_init = access->data; #if TRUST_NO_ONE access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride); #endif } static void VertBuffer_upload_data(Gwn_VertBuf* verts) { unsigned buffer_sz = GWN_vertbuf_size_get(verts); // orphan the vbo to avoid sync glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage)); // upload data glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_sz, verts->data); if (verts->usage == GWN_USAGE_STATIC) { free(verts->data); verts->data = NULL; } verts->dirty = false; } void GWN_vertbuf_use(Gwn_VertBuf* verts) { glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id); if (verts->dirty) VertBuffer_upload_data(verts); } unsigned GWN_vertbuf_get_memory_usage(void) { return vbo_memory_usage; }