/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * $Id$ * Copyright (C) 2001 NaN Technologies B.V. * @author Maarten Gribnau * @date May 30, 2001 */ #ifndef _GHOST_ISYSTEM_H_ #define _GHOST_ISYSTEM_H_ #include "GHOST_Types.h" #include "GHOST_ITimerTask.h" #include "GHOST_IWindow.h" class GHOST_IEventConsumer; /** * Interface for classes that provide access to the operating system. * There should be only one system class in an application. * Therefore, the routines to create and dispose the system are static. * Provides: * 1. Time(r) management. * 2. Display/window management (windows are only created on the main display for now). * 3. Event management. * 4. Access to the state of the mouse buttons and the keyboard. * @author Maarten Gribnau * @date May 30, 2001 */ class GHOST_ISystem { public: /** * Creates the one and only system. * @return An indication of success. */ static GHOST_TSuccess createSystem(); /** * Disposes the one and only system. * @return An indication of success. */ static GHOST_TSuccess disposeSystem(); /** * Returns a pointer to the one and only system (nil if it hasn't been created). * @return A pointer to the system. */ static GHOST_ISystem* getSystem(); protected: /** * Constructor. * Protected default constructor to force use of static createSystem member. */ GHOST_ISystem() {} /** * Destructor. * Protected default constructor to force use of static dispose member. */ virtual ~GHOST_ISystem() {} public: /*************************************************************************************** ** Time(r) functionality ***************************************************************************************/ /** * Returns the system time. * Returns the number of milliseconds since the start of the system process. * Based on ANSI clock() routine. * @return The number of milliseconds. */ virtual GHOST_TUns64 getMilliSeconds() const = 0; /** * Installs a timer. * Note that, on most operating systems, messages need to be processed in order * for the timer callbacks to be invoked. * @param delay The time to wait for the first call to the timerProc (in milliseconds) * @param interval The interval between calls to the timerProc (in milliseconds) * @param timerProc The callback invoked when the interval expires, * @param userData Placeholder for user data. * @return A timer task (0 if timer task installation failed). */ virtual GHOST_ITimerTask* installTimer(GHOST_TUns64 delay, GHOST_TUns64 interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData = 0) = 0; /** * Removes a timer. * @param timerTask Timer task to be removed. * @return Indication of success. */ virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask* timerTask) = 0; /*************************************************************************************** ** Display/window management functionality ***************************************************************************************/ /** * Returns the number of displays on this system. * @return The number of displays. */ virtual GHOST_TUns8 getNumDisplays() const = 0; /** * Returns the dimensions of the main display on this system. * @return The dimension of the main display. */ virtual void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const = 0; /** * Create a new window. * The new window is added to the list of windows managed. * Never explicitly delete the window, use disposeWindow() instead. * @param title The name of the window (displayed in the title bar of the window if the OS supports it). * @param left The coordinate of the left edge of the window. * @param top The coordinate of the top edge of the window. * @param width The width the window. * @param height The height the window. * @param state The state of the window when opened. * @param type The type of drawing context installed in this window. * @param stereoVisual Create a stereo visual for quad buffered stereo. * @return The new window (or 0 if creation failed). */ virtual GHOST_IWindow* createWindow( const STR_String& title, GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height, GHOST_TWindowState state, GHOST_TDrawingContextType type, const bool stereoVisual) = 0; /** * Dispose a window. * @param window Pointer to the window to be disposed. * @return Indication of success. */ virtual GHOST_TSuccess disposeWindow(GHOST_IWindow* window) = 0; /** * Returns whether a window is valid. * @param window Pointer to the window to be checked. * @return Indication of validity. */ virtual bool validWindow(GHOST_IWindow* window) = 0; /** * Begins full screen mode. * @param setting The new setting of the display. * @param window Window displayed in full screen. * This window is invalid after full screen has been ended. * @return Indication of success. */ virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window, const bool stereoVisual) = 0; /** * Ends full screen mode. * @return Indication of success. */ virtual GHOST_TSuccess endFullScreen(void) = 0; /** * Returns current full screen mode status. * @return The current status. */ virtual bool getFullScreen(void) = 0; /*************************************************************************************** ** Event management functionality ***************************************************************************************/ /** * Retrieves events from the system and stores them in the queue. * @param waitForEvent Flag to wait for an event (or return immediately). * @return Indication of the presence of events. */ virtual bool processEvents(bool waitForEvent) = 0; /** * Retrieves events from the queue and send them to the event consumers. * @return Indication of the presence of events. */ virtual bool dispatchEvents() = 0; /** * Adds the given event consumer to our list. * @param consumer The event consumer to add. * @return Indication of success. */ virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer* consumer) = 0; /*************************************************************************************** ** Cursor management functionality ***************************************************************************************/ /** * Returns the current location of the cursor (location in screen coordinates) * @param x The x-coordinate of the cursor. * @param y The y-coordinate of the cursor. * @return Indication of success. */ virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0; /** * Updates the location of the cursor (location in screen coordinates). * Not all operating systems allow the cursor to be moved (without the input device being moved). * @param x The x-coordinate of the cursor. * @param y The y-coordinate of the cursor. * @return Indication of success. */ virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) const = 0; /*************************************************************************************** ** Access to mouse button and keyboard states. ***************************************************************************************/ /** * Returns the state of a modifier key (ouside the message queue). * @param mask The modifier key state to retrieve. * @param isDown The state of a modifier key (true == pressed). * @return Indication of success. */ virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const = 0; /** * Returns the state of a mouse button (ouside the message queue). * @param mask The button state to retrieve. * @param isDown Button state. * @return Indication of success. */ virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0; protected: /** * Initialize the system. * @return Indication of success. */ virtual GHOST_TSuccess init() = 0; /** * Shut the system down. * @return Indication of success. */ virtual GHOST_TSuccess exit() = 0; /** The one and only system */ static GHOST_ISystem* m_system; }; #endif // _GHOST_ISYSTEM_H_