/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. */ /** \file * \ingroup GHOST */ #pragma once #include "GHOST_Types.h" class GHOST_ISystemPaths { public: /** * Creates the one and only system. * \return An indication of success. */ static GHOST_TSuccess create(); /** * Disposes the one and only system. * \return An indication of success. */ static GHOST_TSuccess dispose(); /** * Returns a pointer to the one and only system (nil if it hasn't been created). * \return A pointer to the system. */ static GHOST_ISystemPaths *get(); protected: /** * Constructor. * Protected default constructor to force use of static createSystem member. */ GHOST_ISystemPaths() { } /** * Destructor. * Protected default constructor to force use of static dispose member. */ virtual ~GHOST_ISystemPaths() { } public: /** * Determine the base dir in which shared resources are located. It will first try to use * "unpack and run" path, then look for properly installed path, including versioning. * \return Unsigned char string pointing to system dir (eg /usr/share/blender/). */ virtual const GHOST_TUns8 *getSystemDir(int version, const char *versionstr) const = 0; /** * Determine the base dir in which user configuration is stored, including versioning. * If needed, it will create the base directory. * \return Unsigned char string pointing to user dir (eg ~/.blender/). */ virtual const GHOST_TUns8 *getUserDir(int version, const char *versionstr) const = 0; /** * Determine a special ("well known") and easy to reach user directory. * \return Unsigned char string pointing to user dir (eg `~/Documents/`). */ virtual const GHOST_TUns8 *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0; /** * Determine the directory of the current binary * \return Unsigned char string pointing to the binary dir */ virtual const GHOST_TUns8 *getBinaryDir() const = 0; /** * Add the file to the operating system most recently used files */ virtual void addToSystemRecentFiles(const char *filename) const = 0; private: /** The one and only system paths. */ static GHOST_ISystemPaths *m_systemPaths; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths") #endif };