/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup GHOST * Macro's used in GHOST debug target. */ #pragma once #include "GHOST_Types.h" /** * Implements rectangle functionality. * The four extreme coordinates are stored as left, top, right and bottom. * To be valid, a rectangle should have a left coordinate smaller than or equal to right. * To be valid, a rectangle should have a top coordinate smaller than or equal to bottom. */ class GHOST_Rect { public: /** * Constructs a rectangle with the given values. * \param l: requested left coordinate of the rectangle. * \param t: requested top coordinate of the rectangle. * \param r: requested right coordinate of the rectangle. * \param b: requested bottom coordinate of the rectangle. */ GHOST_Rect(int32_t l = 0, int32_t t = 0, int32_t r = 0, int32_t b = 0) : m_l(l), m_t(t), m_r(r), m_b(b) { } /** * Destructor. */ virtual ~GHOST_Rect() { } /** * Access to rectangle width. * \return width of the rectangle. */ virtual inline int32_t getWidth() const; /** * Access to rectangle height. * \return height of the rectangle. */ virtual inline int32_t getHeight() const; /** * Sets all members of the rectangle. * \param l: requested left coordinate of the rectangle. * \param t: requested top coordinate of the rectangle. * \param r: requested right coordinate of the rectangle. * \param b: requested bottom coordinate of the rectangle. */ virtual inline void set(int32_t l, int32_t t, int32_t r, int32_t b); /** * Returns whether this rectangle is empty. * Empty rectangles are rectangles that have width==0 and/or height==0. * \return boolean value (true==empty rectangle) */ virtual inline bool isEmpty() const; /** * Returns whether this rectangle is valid. * Valid rectangles are rectangles that have m_l <= m_r and m_t <= m_b. * Thus, empty rectangles are valid. * \return boolean value (true==valid rectangle) */ virtual inline bool isValid() const; /** * Grows (or shrinks the rectangle). * The method avoids negative insets making the rectangle invalid * \param i: The amount of offset given to each extreme (negative values shrink the rectangle). */ virtual void inset(int32_t i); /** * Does a union of the rectangle given and this rectangle. * The result is stored in this rectangle. * \param r: The rectangle that is input for the union operation. */ virtual inline void unionRect(const GHOST_Rect &r); /** * Grows the rectangle to included a point. * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void unionPoint(int32_t x, int32_t y); /** * Grows the rectangle to included a point. * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void wrapPoint(int32_t &x, int32_t &y, int32_t ofs, GHOST_TAxisFlag axis); /** * Confine x & y within the rectangle (inclusive). * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void clampPoint(int32_t &x, int32_t &y); /** * Returns whether the point is inside this rectangle. * Point on the boundary is considered inside. * \param x: x-coordinate of point to test. * \param y: y-coordinate of point to test. * \return boolean value (true if point is inside). */ virtual inline bool isInside(int32_t x, int32_t y) const; /** * Returns whether the rectangle is inside this rectangle. * \param r: rectangle to test. * \return visibility (not, partially or fully visible). */ virtual GHOST_TVisibility getVisibility(GHOST_Rect &r) const; /** * Sets rectangle members. * Sets rectangle members such that it is centered at the given location. * \param cx: requested center x-coordinate of the rectangle. * \param cy: requested center y-coordinate of the rectangle. */ virtual void setCenter(int32_t cx, int32_t cy); /** * Sets rectangle members. * Sets rectangle members such that it is centered at the given location, * with the width requested. * \param cx: requested center x-coordinate of the rectangle. * \param cy: requested center y-coordinate of the rectangle. * \param w: requested width of the rectangle. * \param h: requested height of the rectangle. */ virtual void setCenter(int32_t cx, int32_t cy, int32_t w, int32_t h); /** * Clips a rectangle. * Updates the rectangle given such that it will fit within this one. * This can result in an empty rectangle. * \param r: the rectangle to clip. * \return whether clipping has occurred */ virtual bool clip(GHOST_Rect &r) const; /** Left coordinate of the rectangle */ int32_t m_l; /** Top coordinate of the rectangle */ int32_t m_t; /** Right coordinate of the rectangle */ int32_t m_r; /** Bottom coordinate of the rectangle */ int32_t m_b; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_Rect") #endif }; inline int32_t GHOST_Rect::getWidth() const { return m_r - m_l; } inline int32_t GHOST_Rect::getHeight() const { return m_b - m_t; } inline void GHOST_Rect::set(int32_t l, int32_t t, int32_t r, int32_t b) { m_l = l; m_t = t; m_r = r; m_b = b; } inline bool GHOST_Rect::isEmpty() const { return (getWidth() == 0) || (getHeight() == 0); } inline bool GHOST_Rect::isValid() const { return (m_l <= m_r) && (m_t <= m_b); } inline void GHOST_Rect::unionRect(const GHOST_Rect &r) { if (r.m_l < m_l) { m_l = r.m_l; } if (r.m_r > m_r) { m_r = r.m_r; } if (r.m_t < m_t) { m_t = r.m_t; } if (r.m_b > m_b) { m_b = r.m_b; } } inline void GHOST_Rect::unionPoint(int32_t x, int32_t y) { if (x < m_l) { m_l = x; } if (x > m_r) { m_r = x; } if (y < m_t) { m_t = y; } if (y > m_b) { m_b = y; } } inline void GHOST_Rect::wrapPoint(int32_t &x, int32_t &y, int32_t ofs, GHOST_TAxisFlag axis) { int32_t w = getWidth(); int32_t h = getHeight(); /* highly unlikely but avoid eternal loop */ if (w - ofs * 2 <= 0 || h - ofs * 2 <= 0) { return; } if (axis & GHOST_kAxisX) { while (x - ofs < m_l) { x += w - (ofs * 2); } while (x + ofs > m_r) { x -= w - (ofs * 2); } } if (axis & GHOST_kAxisY) { while (y - ofs < m_t) { y += h - (ofs * 2); } while (y + ofs > m_b) { y -= h - (ofs * 2); } } } inline void GHOST_Rect::clampPoint(int32_t &x, int32_t &y) { if (x < m_l) { x = m_l; } else if (x > m_r) { x = m_r; } if (y < m_t) { y = m_t; } else if (y > m_b) { y = m_b; } } inline bool GHOST_Rect::isInside(int32_t x, int32_t y) const { return (x >= m_l) && (x <= m_r) && (y >= m_t) && (y <= m_b); }