#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** import sys import os Import ('env') window_system = env['OURPLATFORM'] sources = env.Glob('intern/*.cpp') sources2 = env.Glob('intern/GHOST_NDOFManager3Dconnexion.c') if window_system == 'darwin': sources += env.Glob('intern/*.mm') #remove, will be readded below if needed. sources.remove('intern' + os.sep + 'GHOST_ContextCGL.mm') if not env['WITH_BF_GL_EGL']: sources.remove('intern' + os.sep + 'GHOST_ContextEGL.cpp') # seems cleaner to remove these now then add back the one that is needed sources.remove('intern' + os.sep + 'GHOST_ContextGLX.cpp') sources.remove('intern' + os.sep + 'GHOST_ContextWGL.cpp') pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_SystemPaths', 'GHOST_Window', 'GHOST_DropTarget', 'GHOST_NDOFManager', 'GHOST_Context'] defs = [] defs += env['BF_GL_DEFINITIONS'] if env['WITH_BF_GL_EGL']: defs.append('WITH_EGL') incs = [ '.', env['BF_GLEW_INC'], '../glew-mx', '#source/blender/imbuf', '#source/blender/makesdna', '../string', ] incs = ' '.join(incs) if env['WITH_GHOST_SDL']: for f in pf: try: sources.remove('intern' + os.sep + f + 'Win32.cpp') sources.remove('intern' + os.sep + f + 'X11.cpp') except ValueError: pass incs += ' ' + env['BF_SDL_INC'] defs += ['WITH_GHOST_SDL'] elif window_system in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'freebsd9', 'aix4', 'aix5'): for f in pf: try: sources.remove('intern' + os.sep + f + 'Win32.cpp') except ValueError: pass try: sources.remove('intern' + os.sep + f + 'SDL.cpp') except ValueError: pass defs += ['WITH_X11'] ## removing because scons does not support system installation ## if this is used for blender.org builds it means our distrobution ## will find any locally installed blender and double up its script path. ## So until this is supported properly as with CMake, ## just dont use the PREFIX. # defs += ['PREFIX=\\"/usr/local/\\"'] # XXX, make an option if env['WITH_X11_XINPUT']: defs += ['WITH_X11_XINPUT'] if env['WITH_X11_XF86VMODE']: #incs += env['X11_xf86vmode_INCLUDE_PATH'] defs += ['WITH_X11_XF86VMODE'] # freebsd doesn't seem to support XDND protocol if env['WITH_GHOST_XDND'] and window_system not in ('freebsd7', 'freebsd8', 'freebsd9'): incs += ' #/extern/xdnd' defs += ['WITH_XDND'] else: sources.remove('intern' + os.sep + 'GHOST_DropTargetX11.cpp') if not env['WITH_BF_GL_EGL']: sources.append('intern' + os.sep + 'GHOST_ContextGLX.cpp') elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc', 'win64-mingw'): for f in pf: try: sources.remove('intern' + os.sep + f + 'X11.cpp') except ValueError: pass try: sources.remove('intern' + os.sep + f + 'SDL.cpp') except ValueError: pass if not env['WITH_BF_GL_EGL']: sources.append('intern' + os.sep + 'GHOST_ContextWGL.cpp') elif window_system == 'darwin': if env['WITH_BF_QUICKTIME']: defs.append('WITH_QUICKTIME') for f in pf: try: sources.remove('intern' + os.sep + f + 'Win32.cpp') except ValueError: pass try: sources.remove('intern' + os.sep + f + 'X11.cpp') except ValueError: pass try: sources.remove('intern' + os.sep + f + 'SDL.cpp') except ValueError: pass if not env['WITH_BF_GL_EGL']: sources.append('intern' + os.sep + 'GHOST_ContextCGL.mm') else: print "Unknown window system specified." Exit() if env['BF_GHOST_DEBUG']: defs.append('WITH_GHOST_DEBUG') else: sources.remove('intern' + os.sep + 'GHOST_EventPrinter.cpp') if env['WITH_BF_IME'] and window_system in ('win32-vc', 'win32-mingw', 'win64-vc', 'win64-mingw'): defs.append('WITH_INPUT_IME') elif env['WITH_BF_IME']: print "IME input is only supported on Windows! Please disable WITH_BF_IME!" Exit() else: sources.remove('intern' + os.sep + 'GHOST_ImeWin32.cpp') if env['WITH_BF_3DMOUSE']: defs.append('WITH_INPUT_NDOF') if env['OURPLATFORM'] in ('linux','darwin'): incs += ' ' + env['BF_3DMOUSE_INC'] else: sources.remove('intern' + os.sep + 'GHOST_NDOFManager.cpp') try: if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc', 'win64-mingw'): sources.remove('intern' + os.sep + 'GHOST_NDOFManagerWin32.cpp') elif window_system=='darwin': sources.remove('intern' + os.sep + 'GHOST_NDOFManagerCocoa.mm') else: sources.remove('intern' + os.sep + 'GHOST_NDOFManagerX11.cpp') except ValueError: pass if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc', 'win64-mingw'): incs = env['BF_WINTAB_INC'] + ' ' + incs incs += ' ../utfconv' if window_system in ('win32-vc', 'win64-vc'): env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15]) #, cc_compileflags=env['CCFLAGS'].append('/WX') ) elif window_system == 'darwin' and env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6': # always use default-Apple-gcc for objC language, for gnu-compilers do not support it fully yet env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15], cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++' ) print "GHOST COCOA WILL BE COMPILED WITH APPLE GCC" else: env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] ) if window_system == 'darwin' and env['WITH_BF_3DMOUSE']: # build seperate to circumvent extern "C" linkage issues env.BlenderLib ('bf_intern_ghostndof3dconnexion', sources2, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )