Import ('user_options_dict') Import ('library_env') Import ('window_system') ghost_env = library_env.Copy () source_files = ['intern/GHOST_Buttons.cpp', 'intern/GHOST_C-api.cpp', 'intern/GHOST_CallbackEventConsumer.cpp', 'intern/GHOST_DisplayManager.cpp', 'intern/GHOST_EventManager.cpp', 'intern/GHOST_EventPrinter.cpp', 'intern/GHOST_ISystem.cpp', 'intern/GHOST_ModifierKeys.cpp', 'intern/GHOST_Rect.cpp', 'intern/GHOST_System.cpp', 'intern/GHOST_TimerManager.cpp', 'intern/GHOST_Window.cpp', 'intern/GHOST_WindowManager.cpp'] if window_system == 'X11': source_files += ['intern/GHOST_DisplayManagerX11.cpp', 'intern/GHOST_SystemX11.cpp', 'intern/GHOST_WindowX11.cpp'] elif window_system == 'WIN32': source_files += ['intern/GHOST_DisplayManagerWin32.cpp', 'intern/GHOST_SystemWin32.cpp', 'intern/GHOST_WindowWin32.cpp'] elif window_system == 'CARBON': source_files += ['intern/GHOST_DisplayManagerCarbon.cpp', 'intern/GHOST_SystemCarbon.cpp', 'intern/GHOST_WindowCarbon.cpp'] else: print "Unknown window system specified." ghost_env.Append (CPPPATH = ['.', '../string']) ghost_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE']) ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_GHOST', source=source_files)