/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup GHOST * Declaration of GHOST_Buttons struct. */ #pragma once #include "GHOST_Types.h" /** * This struct stores the state of the mouse buttons. * Buttons can be set using button masks. */ struct GHOST_Buttons { /** * Constructor. */ GHOST_Buttons(); ~GHOST_Buttons(); /** * Returns the state of a single button. * \param mask: Key button to return. * \return The state of the button (pressed == true). */ bool get(GHOST_TButton mask) const; /** * Updates the state of a single button. * \param mask: Button state to update. * \param down: The new state of the button. */ void set(GHOST_TButton mask, bool down); /** * Sets the state of all buttons to up. */ void clear(); uint8_t m_ButtonLeft : 1; uint8_t m_ButtonMiddle : 1; uint8_t m_ButtonRight : 1; uint8_t m_Button4 : 1; uint8_t m_Button5 : 1; uint8_t m_Button6 : 1; uint8_t m_Button7 : 1; };