/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2013 Blender Foundation. All rights reserved. */ /** \file * \ingroup GHOST * Declaration of GHOST_Context class. */ #pragma once #include "GHOST_IContext.h" #include "GHOST_Types.h" #include #include // for NULL class GHOST_Context : public GHOST_IContext { public: /** * Constructor. * \param stereoVisual: Stereo visual for quad buffered stereo. */ GHOST_Context(bool stereoVisual) : m_stereoVisual(stereoVisual) { } /** * Destructor. */ virtual ~GHOST_Context() { } /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ virtual GHOST_TSuccess swapBuffers() override = 0; /** * Activates the drawing context of this window. * \return A boolean success indicator. */ virtual GHOST_TSuccess activateDrawingContext() override = 0; /** * Release the drawing context of the calling thread. * \return A boolean success indicator. */ virtual GHOST_TSuccess releaseDrawingContext() override = 0; /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ virtual GHOST_TSuccess initializeDrawingContext() = 0; /** * Updates the drawing context of this window. Needed * whenever the window is changed. * \return Indication of success. */ virtual GHOST_TSuccess updateDrawingContext() { return GHOST_kFailure; } /** * Checks if it is OK for a remove the native display * \return Indication as to whether removal has succeeded. */ virtual GHOST_TSuccess releaseNativeHandles() = 0; /** * Sets the swap interval for #swapBuffers. * \param interval: The swap interval to use. * \return A boolean success indicator. */ virtual GHOST_TSuccess setSwapInterval(int /*interval*/) { return GHOST_kFailure; } /** * Gets the current swap interval for #swapBuffers. * \param intervalOut: Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ virtual GHOST_TSuccess getSwapInterval(int &) { return GHOST_kFailure; } /** * Get user data. */ void *getUserData() { return m_user_data; } /** * Set user data (intended for the caller to use as needed). */ void setUserData(void *user_data) { m_user_data = user_data; } /** * Stereo visual created. Only necessary for 'real' stereo support, * ie quad buffered stereo. This is not always possible, depends on * the graphics h/w */ inline bool isStereoVisual() const { return m_stereoVisual; } /** * Returns if the context is rendered upside down compared to OpenGL. */ virtual inline bool isUpsideDown() const { return false; } /** * Gets the OpenGL frame-buffer associated with the OpenGL context * \return The ID of an OpenGL frame-buffer object. */ virtual unsigned int getDefaultFramebuffer() override { return 0; } protected: bool m_stereoVisual; /** Caller specified, not for internal use. */ void *m_user_data = nullptr; static void initClearGL(); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_Context") #endif }; #ifdef _WIN32 bool win32_chk(bool result, const char *file = NULL, int line = 0, const char *text = NULL); bool win32_silent_chk(bool result); # ifndef NDEBUG # define WIN32_CHK(x) win32_chk((x), __FILE__, __LINE__, # x) # else # define WIN32_CHK(x) win32_chk(x) # endif # define WIN32_CHK_SILENT(x, silent) ((silent) ? win32_silent_chk(x) : WIN32_CHK(x)) #endif /* _WIN32 */