/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jason Wilkins * * ***** END GPL LICENSE BLOCK ***** */ /** \file ghost/intern/GHOST_Context.h * \ingroup GHOST * Declaration of GHOST_Context class. */ #ifndef __GHOST_CONTEXT_H__ #define __GHOST_CONTEXT_H__ #include "GHOST_Types.h" #include "glew-mx.h" #include // for NULL class GHOST_Context { public: /** * Constructor. * \param stereoVisual Stereo visual for quad buffered stereo. * \param numOfAASamples Number of samples used for AA (zero if no AA) */ GHOST_Context(bool stereoVisual, GHOST_TUns16 numOfAASamples) : m_stereoVisual(stereoVisual), m_numOfAASamples(numOfAASamples), m_mxContext(NULL) {} /** * Destructor. */ virtual ~GHOST_Context() { mxDestroyContext(m_mxContext); } /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ virtual GHOST_TSuccess swapBuffers() = 0; /** * Activates the drawing context of this window. * \return A boolean success indicator. */ virtual GHOST_TSuccess activateDrawingContext() = 0; /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ virtual GHOST_TSuccess initializeDrawingContext() = 0; /** * Updates the drawing context of this window. Needed * whenever the window is changed. * \return Indication of success. */ virtual GHOST_TSuccess updateDrawingContext() { return GHOST_kFailure; } /** * Checks if it is OK for a remove the native display * \return Indication as to whether removal has succeeded. */ virtual GHOST_TSuccess releaseNativeHandles() = 0; /** * Sets the swap interval for swapBuffers. * \param interval The swap interval to use. * \return A boolean success indicator. */ virtual GHOST_TSuccess setSwapInterval(int interval) { return GHOST_kFailure; } /** * Gets the current swap interval for swapBuffers. * \param intervalOut Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ virtual GHOST_TSuccess getSwapInterval(int&) { return GHOST_kFailure; } /** Stereo visual created. Only necessary for 'real' stereo support, * ie quad buffered stereo. This is not always possible, depends on * the graphics h/w */ inline bool isStereoVisual() const { return m_stereoVisual; } /** Number of samples used in anti-aliasing, set to 0 if no AA **/ inline GHOST_TUns16 getNumOfAASamples() const { return m_numOfAASamples; } protected: void initContextGLEW(); inline void activateGLEW() const { mxMakeCurrentContext(m_mxContext); } bool m_stereoVisual; GHOST_TUns16 m_numOfAASamples; static void initClearGL(); private: MXContext *m_mxContext; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_Context") #endif }; #ifdef _WIN32 bool win32_chk(bool result, const char *file = NULL, int line = 0, const char *text = NULL); # ifndef NDEBUG # define WIN32_CHK(x) win32_chk((x), __FILE__, __LINE__, #x) # else # define WIN32_CHK(x) win32_chk(x) # endif #endif /* _WIN32 */ #endif // __GHOST_CONTEXT_H__