/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup GHOST */ #ifndef __GHOST_CONTEXTD3D_H__ #define __GHOST_CONTEXTD3D_H__ #ifndef WIN32 # error WIN32 only! #endif // WIN32 #include #include "GHOST_Context.h" class GHOST_ContextD3D : public GHOST_Context { /* XR code needs low level graphics data to send to OpenXR. */ friend class GHOST_XrGraphicsBindingD3D; public: GHOST_ContextD3D(bool stereoVisual, HWND hWnd); ~GHOST_ContextD3D(); /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ GHOST_TSuccess swapBuffers(); /** * Activates the drawing context of this window. * \return A boolean success indicator. */ GHOST_TSuccess activateDrawingContext(); /** * Release the drawing context of the calling thread. * \return A boolean success indicator. */ GHOST_TSuccess releaseDrawingContext(); /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ GHOST_TSuccess initializeDrawingContext(); /** * Updates the drawing context of this window. Needed * whenever the window is changed. * \return Indication of success. */ GHOST_TSuccess updateDrawingContext() { return GHOST_kFailure; } /** * Checks if it is OK for a remove the native display * \return Indication as to whether removal has succeeded. */ GHOST_TSuccess releaseNativeHandles(); /** * Sets the swap interval for swapBuffers. * \param interval The swap interval to use. * \return A boolean success indicator. */ GHOST_TSuccess setSwapInterval(int /*interval*/) { return GHOST_kFailure; } /** * Gets the current swap interval for swapBuffers. * \param intervalOut Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ GHOST_TSuccess getSwapInterval(int &) { return GHOST_kFailure; } /** * Gets the OpenGL framebuffer associated with the OpenGL context * \return The ID of an OpenGL framebuffer object. */ unsigned int getDefaultFramebuffer() { return 0; } class GHOST_SharedOpenGLResource *createSharedOpenGLResource( unsigned int width, unsigned int height, ID3D11RenderTargetView *render_target); class GHOST_SharedOpenGLResource *createSharedOpenGLResource(unsigned int width, unsigned int height); void disposeSharedOpenGLResource(class GHOST_SharedOpenGLResource *shared_res); GHOST_TSuccess blitFromOpenGLContext(class GHOST_SharedOpenGLResource *shared_res, unsigned int width, unsigned int height); ID3D11Texture2D *getSharedTexture2D(class GHOST_SharedOpenGLResource *shared_res); bool isUpsideDown() const { return true; } private: GHOST_TSuccess setupD3DLib(); static HMODULE s_d3d_lib; static PFN_D3D11_CREATE_DEVICE s_D3D11CreateDeviceFn; HWND m_hWnd; ID3D11Device *m_device; ID3D11DeviceContext *m_device_ctx; }; #endif /* __GHOST_CONTEXTD3D_H__ */