/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2013 Blender Foundation. All rights reserved. */ /** \file * \ingroup GHOST */ #pragma once #include "GHOST_Context.h" #include "GHOST_System.h" #include #include #ifndef GHOST_OPENGL_EGL_CONTEXT_FLAGS # define GHOST_OPENGL_EGL_CONTEXT_FLAGS 0 #endif #ifndef GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY # define GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY 0 #endif class GHOST_ContextEGL : public GHOST_Context { /* XR code needs low level graphics data to send to OpenXR. */ friend class GHOST_XrGraphicsBindingOpenGL; public: /** * Constructor. */ GHOST_ContextEGL(const GHOST_System *const system, bool stereoVisual, EGLNativeWindowType nativeWindow, EGLNativeDisplayType nativeDisplay, EGLint contextProfileMask, EGLint contextMajorVersion, EGLint contextMinorVersion, EGLint contextFlags, EGLint contextResetNotificationStrategy, EGLenum api); /** * Destructor. */ ~GHOST_ContextEGL(); /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ GHOST_TSuccess swapBuffers(); /** * Activates the drawing context of this window. * \return A boolean success indicator. */ GHOST_TSuccess activateDrawingContext(); /** * Release the drawing context of the calling thread. * \return A boolean success indicator. */ GHOST_TSuccess releaseDrawingContext(); /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ GHOST_TSuccess initializeDrawingContext(); /** * Removes references to native handles from this context and then returns * \return GHOST_kSuccess if it is OK for the parent to release the handles and * GHOST_kFailure if releasing the handles will interfere with sharing */ GHOST_TSuccess releaseNativeHandles(); /** * Sets the swap interval for #swapBuffers. * \param interval: The swap interval to use. * \return A boolean success indicator. */ GHOST_TSuccess setSwapInterval(int interval); /** * Gets the current swap interval for #swapBuffers. * \param intervalOut: Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ GHOST_TSuccess getSwapInterval(int &intervalOut); EGLDisplay getDisplay() const; EGLConfig getConfig() const; EGLContext getContext() const; private: bool bindAPI(EGLenum api); const GHOST_System *const m_system; EGLNativeDisplayType m_nativeDisplay; EGLNativeWindowType m_nativeWindow; const EGLint m_contextProfileMask; const EGLint m_contextMajorVersion; const EGLint m_contextMinorVersion; const EGLint m_contextFlags; const EGLint m_contextResetNotificationStrategy; const EGLenum m_api; EGLContext m_context; EGLSurface m_surface; EGLDisplay m_display; EGLConfig m_config; EGLint m_swap_interval; EGLContext &m_sharedContext; EGLint &m_sharedCount; static EGLContext s_gl_sharedContext; static EGLint s_gl_sharedCount; static EGLContext s_gles_sharedContext; static EGLint s_gles_sharedCount; static EGLContext s_vg_sharedContext; static EGLint s_vg_sharedCount; };