/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. All rights reserved. */ /** \file * \ingroup GHOST */ #pragma once #include "GHOST_Context.h" extern "C" { #include "SDL.h" } #ifndef GHOST_OPENGL_SDL_CONTEXT_FLAGS # ifdef WITH_GPU_DEBUG # define GHOST_OPENGL_SDL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG # else # define GHOST_OPENGL_SDL_CONTEXT_FLAGS 0 # endif #endif #ifndef GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY # define GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY 0 #endif class GHOST_ContextSDL : public GHOST_Context { public: /** * Constructor. */ GHOST_ContextSDL(bool stereoVisual, SDL_Window *window, int contextProfileMask, int contextMajorVersion, int contextMinorVersion, int contextFlags, int contextResetNotificationStrategy); /** * Destructor. */ ~GHOST_ContextSDL(); /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ GHOST_TSuccess swapBuffers(); /** * Activates the drawing context of this window. * \return A boolean success indicator. */ GHOST_TSuccess activateDrawingContext(); /** * Release the drawing context of the calling thread. * \return A boolean success indicator. */ GHOST_TSuccess releaseDrawingContext(); /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ GHOST_TSuccess initializeDrawingContext(); /** * Removes references to native handles from this context and then returns * \return GHOST_kSuccess if it is OK for the parent to release the handles and * GHOST_kFailure if releasing the handles will interfere with sharing */ GHOST_TSuccess releaseNativeHandles(); /** * Sets the swap interval for #swapBuffers. * \param interval: The swap interval to use. * \return A boolean success indicator. */ GHOST_TSuccess setSwapInterval(int interval); /** * Gets the current swap interval for #swapBuffers. * \param intervalOut: Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ GHOST_TSuccess getSwapInterval(int &intervalOut); private: SDL_Window *m_window; SDL_Window *m_hidden_window; const int m_contextProfileMask; const int m_contextMajorVersion; const int m_contextMinorVersion; const int m_contextFlags; const int m_contextResetNotificationStrategy; SDL_GLContext m_context; /* m_sdl_glcontext */ /** The first created OpenGL context (for sharing display lists) */ static SDL_GLContext s_sharedContext; static int s_sharedCount; };