/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jason Wilkins * * ***** END GPL LICENSE BLOCK ***** */ /** \file ghost/intern/GHOST_ContextSDL.h * \ingroup GHOST */ #ifndef __GHOST_CONTEXTSDL_H__ #define __GHOST_CONTEXTSDL_H__ #include "GHOST_Context.h" extern "C" { #include "SDL.h" } #ifndef GHOST_OPENGL_SDL_CONTEXT_FLAGS # ifdef WITH_GPU_DEBUG # define GHOST_OPENGL_SDL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG # else # define GHOST_OPENGL_SDL_CONTEXT_FLAGS 0 # endif #endif #ifndef GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY #define GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY 0 #endif class GHOST_ContextSDL : public GHOST_Context { public: /** * Constructor. */ GHOST_ContextSDL( bool stereoVisual, GHOST_TUns16 numOfAASamples, SDL_Window *window, int contextProfileMask, int contextMajorVersion, int contextMinorVersion, int contextFlags, int contextResetNotificationStrategy); /** * Destructor. */ ~GHOST_ContextSDL(); /** * Swaps front and back buffers of a window. * \return A boolean success indicator. */ GHOST_TSuccess swapBuffers(); /** * Activates the drawing context of this window. * \return A boolean success indicator. */ GHOST_TSuccess activateDrawingContext(); /** * Release the drawing context of the calling thread. * \return A boolean success indicator. */ GHOST_TSuccess releaseDrawingContext(); /** * Call immediately after new to initialize. If this fails then immediately delete the object. * \return Indication as to whether initialization has succeeded. */ GHOST_TSuccess initializeDrawingContext(); /** * Removes references to native handles from this context and then returns * \return GHOST_kSuccess if it is OK for the parent to release the handles and * GHOST_kFailure if releasing the handles will interfere with sharing */ GHOST_TSuccess releaseNativeHandles(); /** * Sets the swap interval for swapBuffers. * \param interval The swap interval to use. * \return A boolean success indicator. */ GHOST_TSuccess setSwapInterval(int interval); /** * Gets the current swap interval for swapBuffers. * \param intervalOut Variable to store the swap interval if it can be read. * \return Whether the swap interval can be read. */ GHOST_TSuccess getSwapInterval(int &intervalOut); private: SDL_Window *m_window; SDL_Window *m_hidden_window; const int m_contextProfileMask; const int m_contextMajorVersion; const int m_contextMinorVersion; const int m_contextFlags; const int m_contextResetNotificationStrategy; SDL_GLContext m_context; /* m_sdl_glcontext */ /** The first created OpenGL context (for sharing display lists) */ static SDL_GLContext s_sharedContext; static int s_sharedCount; }; #endif // __GHOST_CONTEXTSDL_H__