/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * $Id$ * Copyright (C) 2001 NaN Technologies B.V. * @author Maarten Gribnau * @date May 14, 2001 */ #ifndef _GHOST_EVENT_MANAGER_H_ #define _GHOST_EVENT_MANAGER_H_ #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif // WIN32 #include #include #include "GHOST_IEventConsumer.h" /** * Manages an event stack and a list of event consumers. * The stack works on a FIFO (First In First Out) basis. * Events are pushed on the front of the stack and retrieved from the back. * Ownership of the event is transferred to the event manager as soon as an event is pushed. * Ownership of the event is transferred from the event manager as soon as an event is popped. * Events can be dispatched to the event consumers. */ class GHOST_EventManager { public: /** * Constructor. */ GHOST_EventManager(); /** * Destructor. */ virtual ~GHOST_EventManager(); /** * Returns the number of events currently on the stack. * @return The number of events on the stack. */ virtual GHOST_TUns32 getNumEvents(); /** * Returns the number of events of a certain type currently on the stack. * @param type The type of events to be counted. * @return The number of events on the stack of this type. */ virtual GHOST_TUns32 getNumEvents(GHOST_TEventType type); /** * Return the event at the top of the stack without removal. * Do not delete the event! * @return The event at the top of the stack. */ virtual GHOST_IEvent* peekEvent(); /** * Pushes an event on the stack. * To dispatch it, call dispatchEvent() or dispatchEvents(). * Do not delete the event! * @param event The event to push on the stack. */ virtual GHOST_TSuccess pushEvent(GHOST_IEvent* event); /** * Dispatches the given event directly, bypassing the event stack. * @return Indication as to whether any of the consumers handled the event. */ virtual bool dispatchEvent(GHOST_IEvent* event); /** * Dispatches the event at the back of the stack. * The event will be removed from the stack. * @return Indication as to whether any of the consumers handled the event. */ virtual bool dispatchEvent(); /** * Dispatches all the events on the stack. * The event stack will be empty afterwards. * @return Indication as to whether any of the consumers handled the events. */ virtual bool dispatchEvents(); /** * Adds a consumer to the list of event consumers. * @param consumer The consumer added to the list. * @return Indication as to whether addition has succeeded. */ virtual GHOST_TSuccess addConsumer(GHOST_IEventConsumer* consumer); /** * Removes a consumer from the list of event consumers. * @param consumer The consumer removed from the list. * @return Indication as to whether removal has succeeded. */ virtual GHOST_TSuccess removeConsumer(GHOST_IEventConsumer* consumer); protected: /** * Returns the event at the top of the stack and removes it. * Delete the event after use! * @return The event at the top of the stack. */ virtual GHOST_IEvent* popEvent(); /** * Removes all events from the stack. */ virtual void disposeEvents(); /** The event stack. */ std::deque m_events; typedef std::vector TConsumerVector; /** The list with event consumers. */ TConsumerVector m_consumers; }; #endif // _GHOST_EVENT_MANAGER_H_