/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * $Id$ * Copyright (C) 2001 NaN Technologies B.V. * @author Maarten Gribnau * @date May 7, 2001 */ #include "GHOST_ISystem.h" #ifdef WIN32 # include "GHOST_SystemWin32.h" #else # ifdef __APPLE__ # include "GHOST_SystemCarbon.h" # else # include "GHOST_SystemX11.h" # endif #endif GHOST_ISystem* GHOST_ISystem::m_system = 0; GHOST_TSuccess GHOST_ISystem::createSystem() { GHOST_TSuccess success; if (!m_system) { #ifdef WIN32 m_system = new GHOST_SystemWin32 (); #else # ifdef __APPLE__ m_system = new GHOST_SystemCarbon (); # else m_system = new GHOST_SystemX11 (); # endif #endif success = m_system != 0 ? GHOST_kSuccess : GHOST_kFailure; } else { success = GHOST_kFailure; } if (success) { success = m_system->init(); } return success; } GHOST_TSuccess GHOST_ISystem::disposeSystem() { GHOST_TSuccess success; if (m_system) { delete m_system; m_system = 0; } else { success = GHOST_kFailure; } return success; } GHOST_ISystem* GHOST_ISystem::getSystem() { return m_system; }