/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file ghost/intern/GHOST_ISystemPaths.cpp * \ingroup GHOST */ /** * Copyright (C) 2001 NaN Technologies B.V. * @author Maarten Gribnau * @date May 7, 2001 */ #include "GHOST_ISystemPaths.h" #ifdef WIN32 # include "GHOST_SystemPathsWin32.h" #else # ifdef __APPLE__ # ifdef GHOST_COCOA # include "GHOST_SystemPathsCocoa.h" # else # include "GHOST_SystemPathsCarbon.h" # endif # else # include "GHOST_SystemPathsX11.h" # endif #endif GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = 0; GHOST_TSuccess GHOST_ISystemPaths::create() { GHOST_TSuccess success; if (!m_systemPaths) { #ifdef WIN32 m_systemPaths = new GHOST_SystemPathsWin32(); #else # ifdef __APPLE__ # ifdef GHOST_COCOA m_systemPaths = new GHOST_SystemPathsCocoa(); # else m_systemPaths = new GHOST_SystemPathsCarbon(); # endif # else m_systemPaths = new GHOST_SystemPathsX11(); # endif #endif success = m_systemPaths != 0 ? GHOST_kSuccess : GHOST_kFailure; } else { success = GHOST_kFailure; } return success; } GHOST_TSuccess GHOST_ISystemPaths::dispose() { GHOST_TSuccess success = GHOST_kSuccess; if (m_systemPaths) { delete m_systemPaths; m_systemPaths = 0; } else { success = GHOST_kFailure; } return success; } GHOST_ISystemPaths *GHOST_ISystemPaths::get() { if (!m_systemPaths) { create(); } return m_systemPaths; }