/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): * Mike Erwin * * ***** END GPL LICENSE BLOCK ***** */ #include "GHOST_Debug.h" #include "GHOST_NDOFManager.h" #include "GHOST_EventNDOF.h" #include "GHOST_EventKey.h" #include "GHOST_WindowManager.h" #include // for memory functions #include // for error/info reporting #include #ifdef DEBUG_NDOF_MOTION // printable version of each GHOST_TProgress value static const char *progress_string[] = {"not started", "starting", "in progress", "finishing", "finished"}; #endif #ifdef DEBUG_NDOF_BUTTONS static const char *ndof_button_names[] = { // used internally, never sent "NDOF_BUTTON_NONE", // these two are available from any 3Dconnexion device "NDOF_BUTTON_MENU", "NDOF_BUTTON_FIT", // standard views "NDOF_BUTTON_TOP", "NDOF_BUTTON_BOTTOM", "NDOF_BUTTON_LEFT", "NDOF_BUTTON_RIGHT", "NDOF_BUTTON_FRONT", "NDOF_BUTTON_BACK", // more views "NDOF_BUTTON_ISO1", "NDOF_BUTTON_ISO2", // 90 degree rotations "NDOF_BUTTON_ROLL_CW", "NDOF_BUTTON_ROLL_CCW", "NDOF_BUTTON_SPIN_CW", "NDOF_BUTTON_SPIN_CCW", "NDOF_BUTTON_TILT_CW", "NDOF_BUTTON_TILT_CCW", // device control "NDOF_BUTTON_ROTATE", "NDOF_BUTTON_PANZOOM", "NDOF_BUTTON_DOMINANT", "NDOF_BUTTON_PLUS", "NDOF_BUTTON_MINUS", // keyboard emulation "NDOF_BUTTON_ESC", "NDOF_BUTTON_ALT", "NDOF_BUTTON_SHIFT", "NDOF_BUTTON_CTRL", // general-purpose buttons "NDOF_BUTTON_1", "NDOF_BUTTON_2", "NDOF_BUTTON_3", "NDOF_BUTTON_4", "NDOF_BUTTON_5", "NDOF_BUTTON_6", "NDOF_BUTTON_7", "NDOF_BUTTON_8", "NDOF_BUTTON_9", "NDOF_BUTTON_10", // more general-purpose buttons "NDOF_BUTTON_A", "NDOF_BUTTON_B", "NDOF_BUTTON_C", // the end "NDOF_BUTTON_LAST" }; #endif // shared by the latest 3Dconnexion hardware // SpacePilotPro uses all of these // smaller devices use only some, based on button mask static const NDOF_ButtonT Modern3Dx_HID_map[] = { NDOF_BUTTON_MENU, NDOF_BUTTON_FIT, NDOF_BUTTON_TOP, NDOF_BUTTON_LEFT, NDOF_BUTTON_RIGHT, NDOF_BUTTON_FRONT, NDOF_BUTTON_BOTTOM, NDOF_BUTTON_BACK, NDOF_BUTTON_ROLL_CW, NDOF_BUTTON_ROLL_CCW, NDOF_BUTTON_ISO1, NDOF_BUTTON_ISO2, NDOF_BUTTON_1, NDOF_BUTTON_2, NDOF_BUTTON_3, NDOF_BUTTON_4, NDOF_BUTTON_5, NDOF_BUTTON_6, NDOF_BUTTON_7, NDOF_BUTTON_8, NDOF_BUTTON_9, NDOF_BUTTON_10, NDOF_BUTTON_ESC, NDOF_BUTTON_ALT, NDOF_BUTTON_SHIFT, NDOF_BUTTON_CTRL, NDOF_BUTTON_ROTATE, NDOF_BUTTON_PANZOOM, NDOF_BUTTON_DOMINANT, NDOF_BUTTON_PLUS, NDOF_BUTTON_MINUS }; static const NDOF_ButtonT SpaceExplorer_HID_map[] = { NDOF_BUTTON_1, NDOF_BUTTON_2, NDOF_BUTTON_TOP, NDOF_BUTTON_LEFT, NDOF_BUTTON_RIGHT, NDOF_BUTTON_FRONT, NDOF_BUTTON_ESC, NDOF_BUTTON_ALT, NDOF_BUTTON_SHIFT, NDOF_BUTTON_CTRL, NDOF_BUTTON_FIT, NDOF_BUTTON_MENU, NDOF_BUTTON_PLUS, NDOF_BUTTON_MINUS, NDOF_BUTTON_ROTATE }; /* this is the older SpacePilot (sans Pro) * thanks to polosson for info about this device */ static const NDOF_ButtonT SpacePilot_HID_map[] = { NDOF_BUTTON_1, NDOF_BUTTON_2, NDOF_BUTTON_3, NDOF_BUTTON_4, NDOF_BUTTON_5, NDOF_BUTTON_6, NDOF_BUTTON_TOP, NDOF_BUTTON_LEFT, NDOF_BUTTON_RIGHT, NDOF_BUTTON_FRONT, NDOF_BUTTON_ESC, NDOF_BUTTON_ALT, NDOF_BUTTON_SHIFT, NDOF_BUTTON_CTRL, NDOF_BUTTON_FIT, NDOF_BUTTON_MENU, NDOF_BUTTON_PLUS, NDOF_BUTTON_MINUS, NDOF_BUTTON_DOMINANT, NDOF_BUTTON_ROTATE, NDOF_BUTTON_NONE // the CONFIG button -- what does it do? }; static const NDOF_ButtonT Generic_HID_map[] = { NDOF_BUTTON_1, NDOF_BUTTON_2, NDOF_BUTTON_3, NDOF_BUTTON_4, NDOF_BUTTON_5, NDOF_BUTTON_6, NDOF_BUTTON_7, NDOF_BUTTON_8, NDOF_BUTTON_9, NDOF_BUTTON_A, NDOF_BUTTON_B, NDOF_BUTTON_C }; static const int genericButtonCount = sizeof(Generic_HID_map) / sizeof(NDOF_ButtonT); GHOST_NDOFManager::GHOST_NDOFManager(GHOST_System &sys) : m_system(sys), m_deviceType(NDOF_UnknownDevice), /* each platform has its own device detection code */ m_buttonCount(genericButtonCount), m_buttonMask(0), m_hidMap(Generic_HID_map), m_buttons(0), m_motionTime(0), m_prevMotionTime(0), m_motionState(GHOST_kNotStarted), m_motionEventPending(false), m_deadZone(0.0f) { // to avoid the rare situation where one triple is updated and // the other is not, initialize them both here: memset(m_translation, 0, sizeof(m_translation)); memset(m_rotation, 0, sizeof(m_rotation)); } bool GHOST_NDOFManager::setDevice(unsigned short vendor_id, unsigned short product_id) { // call this function until it returns true // it's a good idea to stop calling it after that, as it will "forget" // whichever device it already found // default to safe generic behavior for "unknown" devices // unidentified devices will emit motion events like normal // rogue buttons do nothing by default, but can be customized by the user m_deviceType = NDOF_UnknownDevice; m_hidMap = Generic_HID_map; m_buttonCount = genericButtonCount; m_buttonMask = 0; // "mystery device" owners can help build a HID_map for their hardware // A few users have already contributed information about several older devices // that I don't have access to. Thanks! switch (vendor_id) { case 0x046D: // Logitech (3Dconnexion) switch (product_id) { // -- current devices -- case 0xC626: // full-size SpaceNavigator case 0xC628: // the "for Notebooks" one puts("ndof: using SpaceNavigator"); m_deviceType = NDOF_SpaceNavigator; m_buttonCount = 2; m_hidMap = Modern3Dx_HID_map; break; case 0xC627: puts("ndof: using SpaceExplorer"); m_deviceType = NDOF_SpaceExplorer; m_buttonCount = 15; m_hidMap = SpaceExplorer_HID_map; break; case 0xC629: puts("ndof: using SpacePilot Pro"); m_deviceType = NDOF_SpacePilotPro; m_buttonCount = 31; m_hidMap = Modern3Dx_HID_map; break; case 0xC62B: puts("ndof: using SpaceMouse Pro"); m_deviceType = NDOF_SpaceMousePro; m_buttonCount = 27; // ^^ actually has 15 buttons, but their HID codes range from 0 to 26 m_buttonMask = 0x07C0F137; m_hidMap = Modern3Dx_HID_map; break; // -- older devices -- case 0xC625: puts("ndof: using SpacePilot"); m_deviceType = NDOF_SpacePilot; m_buttonCount = 21; m_hidMap = SpacePilot_HID_map; break; case 0xC621: puts("ndof: using Spaceball 5000"); m_deviceType = NDOF_Spaceball5000; m_buttonCount = 12; break; case 0xC623: puts("ndof: using SpaceTraveler"); m_deviceType = NDOF_SpaceTraveler; m_buttonCount = 8; break; default: printf("ndof: unknown Logitech product %04hx\n", product_id); } break; default: printf("ndof: unknown device %04hx:%04hx\n", vendor_id, product_id); } if (m_buttonMask == 0) m_buttonMask = (int) ~(UINT_MAX << m_buttonCount); #ifdef DEBUG_NDOF_BUTTONS printf("ndof: %d buttons -> hex:%X\n", m_buttonCount, m_buttonMask); #endif return m_deviceType != NDOF_UnknownDevice; } void GHOST_NDOFManager::updateTranslation(const short t[3], GHOST_TUns64 time) { memcpy(m_translation, t, sizeof(m_translation)); m_motionTime = time; m_motionEventPending = true; } void GHOST_NDOFManager::updateRotation(const short r[3], GHOST_TUns64 time) { memcpy(m_rotation, r, sizeof(m_rotation)); m_motionTime = time; m_motionEventPending = true; } void GHOST_NDOFManager::sendButtonEvent(NDOF_ButtonT button, bool press, GHOST_TUns64 time, GHOST_IWindow *window) { GHOST_ASSERT(button > NDOF_BUTTON_NONE && button < NDOF_BUTTON_LAST, "rogue button trying to escape NDOF manager"); GHOST_EventNDOFButton *event = new GHOST_EventNDOFButton(time, window); GHOST_TEventNDOFButtonData *data = (GHOST_TEventNDOFButtonData *) event->getData(); data->action = press ? GHOST_kPress : GHOST_kRelease; data->button = button; #ifdef DEBUG_NDOF_BUTTONS printf("%s %s\n", ndof_button_names[button], press ? "pressed" : "released"); #endif m_system.pushEvent(event); } void GHOST_NDOFManager::sendKeyEvent(GHOST_TKey key, bool press, GHOST_TUns64 time, GHOST_IWindow *window) { GHOST_TEventType type = press ? GHOST_kEventKeyDown : GHOST_kEventKeyUp; GHOST_EventKey *event = new GHOST_EventKey(time, type, window, key); #ifdef DEBUG_NDOF_BUTTONS printf("keyboard %s\n", press ? "down" : "up"); #endif m_system.pushEvent(event); } void GHOST_NDOFManager::updateButton(int button_number, bool press, GHOST_TUns64 time) { GHOST_IWindow *window = m_system.getWindowManager()->getActiveWindow(); #ifdef DEBUG_NDOF_BUTTONS printf("ndof: button %d -> ", button_number); #endif NDOF_ButtonT button = (button_number < m_buttonCount) ? m_hidMap[button_number] : NDOF_BUTTON_NONE; switch (button) { case NDOF_BUTTON_NONE: #ifdef DEBUG_NDOF_BUTTONS printf("discarded\n"); #endif break; case NDOF_BUTTON_ESC: sendKeyEvent(GHOST_kKeyEsc, press, time, window); break; case NDOF_BUTTON_ALT: sendKeyEvent(GHOST_kKeyLeftAlt, press, time, window); break; case NDOF_BUTTON_SHIFT: sendKeyEvent(GHOST_kKeyLeftShift, press, time, window); break; case NDOF_BUTTON_CTRL: sendKeyEvent(GHOST_kKeyLeftControl, press, time, window); break; default: sendButtonEvent(button, press, time, window); } int mask = 1 << button_number; if (press) { m_buttons |= mask; // set this button's bit } else { m_buttons &= ~mask; // clear this button's bit } } void GHOST_NDOFManager::updateButtons(int button_bits, GHOST_TUns64 time) { button_bits &= m_buttonMask; // discard any "garbage" bits int diff = m_buttons ^ button_bits; for (int button_number = 0; button_number < m_buttonCount; ++button_number) { int mask = 1 << button_number; if (diff & mask) { bool press = button_bits & mask; updateButton(button_number, press, time); } } } void GHOST_NDOFManager::setDeadZone(float dz) { if (dz < 0.f) { // negative values don't make sense, so clamp at zero dz = 0.f; } else if (dz > 0.5f) { // warn the rogue user/developer, but allow it GHOST_PRINTF("ndof: dead zone of %.2f is rather high...\n", dz); } m_deadZone = dz; GHOST_PRINTF("ndof: dead zone set to %.2f\n", dz); } static bool atHomePosition(GHOST_TEventNDOFMotionData *ndof) { #define HOME(foo) (ndof->foo == 0.f) return HOME(tx) && HOME(ty) && HOME(tz) && HOME(rx) && HOME(ry) && HOME(rz); #undef HOME } static bool nearHomePosition(GHOST_TEventNDOFMotionData *ndof, float threshold) { if (threshold == 0.f) { return atHomePosition(ndof); } else { #define HOME(foo) (fabsf(ndof->foo) < threshold) return HOME(tx) && HOME(ty) && HOME(tz) && HOME(rx) && HOME(ry) && HOME(rz); #undef HOME } } bool GHOST_NDOFManager::sendMotionEvent() { if (!m_motionEventPending) return false; m_motionEventPending = false; // any pending motion is handled right now GHOST_IWindow *window = m_system.getWindowManager()->getActiveWindow(); if (window == NULL) { m_motionState = GHOST_kNotStarted; // avoid large 'dt' times when changing windows return false; // delivery will fail, so don't bother sending } GHOST_EventNDOFMotion *event = new GHOST_EventNDOFMotion(m_motionTime, window); GHOST_TEventNDOFMotionData *data = (GHOST_TEventNDOFMotionData *) event->getData(); // scale axis values here to normalize them to around +/- 1 // they are scaled again for overall sensitivity in the WM based on user prefs const float scale = 1.f / 350.f; // 3Dconnexion devices send +/- 350 usually data->tx = scale * m_translation[0]; data->ty = scale * m_translation[1]; data->tz = scale * m_translation[2]; data->rx = scale * m_rotation[0]; data->ry = scale * m_rotation[1]; data->rz = scale * m_rotation[2]; data->dt = 0.001f * (m_motionTime - m_prevMotionTime); // in seconds m_prevMotionTime = m_motionTime; bool weHaveMotion = !nearHomePosition(data, m_deadZone); // determine what kind of motion event to send (Starting, InProgress, Finishing) // and where that leaves this NDOF manager (NotStarted, InProgress, Finished) switch (m_motionState) { case GHOST_kNotStarted: case GHOST_kFinished: if (weHaveMotion) { data->progress = GHOST_kStarting; m_motionState = GHOST_kInProgress; // prev motion time will be ancient, so just make up a reasonable time delta data->dt = 0.0125f; } else { // send no event and keep current state #ifdef DEBUG_NDOF_MOTION printf("ndof motion ignored -- %s\n", progress_string[data->progress]); #endif delete event; return false; } break; case GHOST_kInProgress: if (weHaveMotion) { data->progress = GHOST_kInProgress; // remain 'InProgress' } else { data->progress = GHOST_kFinishing; m_motionState = GHOST_kFinished; } break; default: ; // will always be one of the above } #ifdef DEBUG_NDOF_MOTION printf("ndof motion sent -- %s\n", progress_string[data->progress]); // show details about this motion event printf(" T=(%d,%d,%d) R=(%d,%d,%d) raw\n", m_translation[0], m_translation[1], m_translation[2], m_rotation[0], m_rotation[1], m_rotation[2]); printf(" T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f\n", data->tx, data->ty, data->tz, data->rx, data->ry, data->rz, data->dt); #endif m_system.pushEvent(event); return true; }