/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup GHOST */ #include "GHOST_System.h" #include #include /* Just for #printf. */ #include "GHOST_DisplayManager.h" #include "GHOST_EventManager.h" #include "GHOST_TimerManager.h" #include "GHOST_TimerTask.h" #include "GHOST_WindowManager.h" #ifdef WITH_INPUT_NDOF # include "GHOST_NDOFManager.h" #endif GHOST_System::GHOST_System() : m_nativePixel(false), m_windowFocus(true), m_displayManager(nullptr), m_timerManager(nullptr), m_windowManager(nullptr), m_eventManager(nullptr), #ifdef WITH_INPUT_NDOF m_ndofManager(0), #endif m_multitouchGestures(true), m_tabletAPI(GHOST_kTabletAutomatic), m_is_debug_enabled(false) { } GHOST_System::~GHOST_System() { exit(); } uint64_t GHOST_System::getMilliSeconds() const { return std::chrono::duration_cast( std::chrono::steady_clock::now().time_since_epoch()) .count(); } GHOST_ITimerTask *GHOST_System::installTimer(uint64_t delay, uint64_t interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData) { uint64_t millis = getMilliSeconds(); GHOST_TimerTask *timer = new GHOST_TimerTask(millis + delay, interval, timerProc, userData); if (timer) { if (m_timerManager->addTimer(timer) == GHOST_kSuccess) { /* Check to see whether we need to fire the timer right away. */ m_timerManager->fireTimers(millis); } else { delete timer; timer = nullptr; } } return timer; } GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask *timerTask) { GHOST_TSuccess success = GHOST_kFailure; if (timerTask) { success = m_timerManager->removeTimer((GHOST_TimerTask *)timerTask); } return success; } GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow *window) { GHOST_TSuccess success; /* * Remove all pending events for the window. */ if (m_windowManager->getWindowFound(window)) { m_eventManager->removeWindowEvents(window); } if (window == m_windowManager->getFullScreenWindow()) { success = endFullScreen(); } else { if (m_windowManager->getWindowFound(window)) { success = m_windowManager->removeWindow(window); if (success) { delete window; } } else { success = GHOST_kFailure; } } return success; } bool GHOST_System::validWindow(GHOST_IWindow *window) { return m_windowManager->getWindowFound(window); } GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window, const bool stereoVisual) { GHOST_TSuccess success = GHOST_kFailure; GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager"); if (m_displayManager) { if (!m_windowManager->getFullScreen()) { m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting); // GHOST_PRINT("GHOST_System::beginFullScreen(): activating new display settings\n"); success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting); if (success == GHOST_kSuccess) { // GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n"); success = createFullScreenWindow((GHOST_Window **)window, setting, stereoVisual); if (success == GHOST_kSuccess) { m_windowManager->beginFullScreen(*window, stereoVisual); } else { m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting); } } } } if (success == GHOST_kFailure) { GHOST_PRINT("GHOST_System::beginFullScreen(): could not enter full-screen mode\n"); } return success; } GHOST_TSuccess GHOST_System::updateFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow ** /*window*/) { GHOST_TSuccess success = GHOST_kFailure; GHOST_ASSERT(m_windowManager, "GHOST_System::updateFullScreen(): invalid window manager"); if (m_displayManager) { if (m_windowManager->getFullScreen()) { success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, setting); } } return success; } GHOST_TSuccess GHOST_System::endFullScreen() { GHOST_TSuccess success = GHOST_kFailure; GHOST_ASSERT(m_windowManager, "GHOST_System::endFullScreen(): invalid window manager"); if (m_windowManager->getFullScreen()) { // GHOST_IWindow* window = m_windowManager->getFullScreenWindow(); // GHOST_PRINT("GHOST_System::endFullScreen(): leaving window manager full-screen mode\n"); success = m_windowManager->endFullScreen(); GHOST_ASSERT(m_displayManager, "GHOST_System::endFullScreen(): invalid display manager"); // GHOST_PRINT("GHOST_System::endFullScreen(): leaving full-screen mode\n"); success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay, m_preFullScreenSetting); } else { success = GHOST_kFailure; } return success; } bool GHOST_System::getFullScreen() { bool fullScreen; if (m_windowManager) { fullScreen = m_windowManager->getFullScreen(); } else { fullScreen = false; } return fullScreen; } GHOST_IWindow *GHOST_System::getWindowUnderCursor(int32_t x, int32_t y) { /* TODO: This solution should follow the order of the activated windows (Z-order). * It is imperfect but usable in most cases. */ for (GHOST_IWindow *iwindow : m_windowManager->getWindows()) { if (iwindow->getState() == GHOST_kWindowStateMinimized) { continue; } GHOST_Rect bounds; iwindow->getClientBounds(bounds); if (bounds.isInside(x, y)) { return iwindow; } } return nullptr; } void GHOST_System::dispatchEvents() { #ifdef WITH_INPUT_NDOF /* NDOF Motion event is sent only once per dispatch, so do it now: */ if (m_ndofManager) { m_ndofManager->sendMotionEvent(); } #endif if (m_eventManager) { m_eventManager->dispatchEvents(); } m_timerManager->fireTimers(getMilliSeconds()); } GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer *consumer) { GHOST_TSuccess success; if (m_eventManager) { success = m_eventManager->addConsumer(consumer); } else { success = GHOST_kFailure; } return success; } GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer *consumer) { GHOST_TSuccess success; if (m_eventManager) { success = m_eventManager->removeConsumer(consumer); } else { success = GHOST_kFailure; } return success; } GHOST_TSuccess GHOST_System::pushEvent(GHOST_IEvent *event) { GHOST_TSuccess success; if (m_eventManager) { success = m_eventManager->pushEvent(event); } else { success = GHOST_kFailure; } return success; } GHOST_TSuccess GHOST_System::getCursorPositionClientRelative(const GHOST_IWindow *window, int32_t &x, int32_t &y) const { /* Sub-classes that can implement this directly should do so. */ int32_t screen_x, screen_y; GHOST_TSuccess success = getCursorPosition(screen_x, screen_y); if (success == GHOST_kSuccess) { window->screenToClient(screen_x, screen_y, x, y); } return success; } GHOST_TSuccess GHOST_System::setCursorPositionClientRelative(GHOST_IWindow *window, int32_t x, int32_t y) { /* Sub-classes that can implement this directly should do so. */ int32_t screen_x, screen_y; window->clientToScreen(x, y, screen_x, screen_y); return setCursorPosition(screen_x, screen_y); } GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const { GHOST_ModifierKeys keys; /* Get the state of all modifier keys. */ GHOST_TSuccess success = getModifierKeys(keys); if (success) { /* Isolate the state of the key requested. */ isDown = keys.get(mask); } return success; } GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButton mask, bool &isDown) const { GHOST_Buttons buttons; /* Get the state of all mouse buttons. */ GHOST_TSuccess success = getButtons(buttons); if (success) { /* Isolate the state of the mouse button requested. */ isDown = buttons.get(mask); } return success; } void GHOST_System::setMultitouchGestures(const bool use) { m_multitouchGestures = use; } void GHOST_System::setTabletAPI(GHOST_TTabletAPI api) { m_tabletAPI = api; } GHOST_TTabletAPI GHOST_System::getTabletAPI() { return m_tabletAPI; } #ifdef WITH_INPUT_NDOF void GHOST_System::setNDOFDeadZone(float deadzone) { if (this->m_ndofManager) { this->m_ndofManager->setDeadZone(deadzone); } } #endif GHOST_TSuccess GHOST_System::init() { m_timerManager = new GHOST_TimerManager(); m_windowManager = new GHOST_WindowManager(); m_eventManager = new GHOST_EventManager(); #ifdef WITH_GHOST_DEBUG if (m_eventManager) { m_eventPrinter = new GHOST_EventPrinter(); m_eventManager->addConsumer(m_eventPrinter); } #endif /* WITH_GHOST_DEBUG */ if (m_timerManager && m_windowManager && m_eventManager) { return GHOST_kSuccess; } return GHOST_kFailure; } GHOST_TSuccess GHOST_System::exit() { if (getFullScreen()) { endFullScreen(); } delete m_displayManager; m_displayManager = nullptr; delete m_windowManager; m_windowManager = nullptr; delete m_timerManager; m_timerManager = nullptr; delete m_eventManager; m_eventManager = nullptr; #ifdef WITH_INPUT_NDOF delete m_ndofManager; m_ndofManager = nullptr; #endif return GHOST_kSuccess; } GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings, const bool stereoVisual) { GHOST_GLSettings glSettings = {0}; if (stereoVisual) { glSettings.flags |= GHOST_glStereoVisual; } glSettings.context_type = GHOST_kDrawingContextTypeOpenGL; /* NOTE: don't use #getCurrentDisplaySetting() because on X11 we may * be zoomed in and the desktop may be bigger than the viewport. */ GHOST_ASSERT(m_displayManager, "GHOST_System::createFullScreenWindow(): invalid display manager"); // GHOST_PRINT("GHOST_System::createFullScreenWindow(): creating full-screen window\n"); *window = (GHOST_Window *)createWindow("", 0, 0, settings.xPixels, settings.yPixels, GHOST_kWindowStateNormal, glSettings, true /* exclusive */); return (*window == nullptr) ? GHOST_kFailure : GHOST_kSuccess; } bool GHOST_System::useNativePixel() { m_nativePixel = true; return true; } void GHOST_System::useWindowFocus(const bool use_focus) { m_windowFocus = use_focus; } bool GHOST_System::supportsCursorWarp() { return true; } bool GHOST_System::supportsWindowPosition() { return true; } void GHOST_System::initDebug(GHOST_Debug debug) { m_is_debug_enabled = debug.flags & GHOST_kDebugDefault; } bool GHOST_System::isDebugEnabled() { return m_is_debug_enabled; }