/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup GHOST * Declaration of GHOST_System class. */ #pragma once #include "GHOST_ISystem.h" #include "GHOST_Buttons.h" #include "GHOST_Debug.h" #include "GHOST_EventManager.h" #include "GHOST_ModifierKeys.h" #ifdef WITH_GHOST_DEBUG # include "GHOST_EventPrinter.h" #endif // WITH_GHOST_DEBUG class GHOST_DisplayManager; class GHOST_Event; class GHOST_TimerManager; class GHOST_Window; class GHOST_WindowManager; #ifdef WITH_INPUT_NDOF class GHOST_NDOFManager; #endif /** * Implementation of platform independent functionality of the GHOST_ISystem * interface. * GHOST_System is an abstract class because not all methods of GHOST_ISystem * are implemented. * \see GHOST_ISystem. */ class GHOST_System : public GHOST_ISystem { protected: /** * Constructor. * Protected default constructor to force use of static createSystem member. */ GHOST_System(); /** * Destructor. * Protected default constructor to force use of static dispose member. */ virtual ~GHOST_System(); public: /*************************************************************************************** * Time(r) functionality ***************************************************************************************/ /** * Returns the system time. * Returns the number of milliseconds since the start of the system process. * Based on ANSI clock() routine. * \return The number of milliseconds. */ virtual uint64_t getMilliSeconds() const; /** * Installs a timer. * * \note On most operating systems, messages need to be processed in order * for the timer callbacks to be invoked. * * \param delay: The time to wait for the first call to the #timerProc (in milliseconds). * \param interval: The interval between calls to the #timerProc. * \param timerProc: The callback invoked when the interval expires. * \param userData: Placeholder for user data. * \return A timer task (0 if timer task installation failed). */ GHOST_ITimerTask *installTimer(uint64_t delay, uint64_t interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData = NULL); /** * Removes a timer. * \param timerTask: Timer task to be removed. * \return Indication of success. */ GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask); /*************************************************************************************** * Display/window management functionality ***************************************************************************************/ /** * Dispose a window. * \param window: Pointer to the window to be disposed. * \return Indication of success. */ GHOST_TSuccess disposeWindow(GHOST_IWindow *window); /** * Create a new offscreen context. * Never explicitly delete the context, use disposeContext() instead. * \return The new context (or 0 if creation failed). */ virtual GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) = 0; /** * Returns whether a window is valid. * \param window: Pointer to the window to be checked. * \return Indication of validity. */ bool validWindow(GHOST_IWindow *window); /** * Begins full screen mode. * \param setting: The new setting of the display. * \param window: Window displayed in full screen. * \param stereoVisual: Stereo visual for quad buffered stereo. * This window is invalid after full screen has been ended. * \return Indication of success. */ GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window, const bool stereoVisual, const bool alphaBackground); /** * Updates the resolution while in fullscreen mode. * \param setting: The new setting of the display. * \param window: Window displayed in full screen. * * \return Indication of success. */ GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window); /** * Ends full screen mode. * \return Indication of success. */ GHOST_TSuccess endFullScreen(void); /** * Returns current full screen mode status. * \return The current status. */ bool getFullScreen(void); /** * Native pixel size support (MacBook 'retina'). * \return The pixel size in float. */ bool useNativePixel(void); bool m_nativePixel; /** * Focus window after opening, or put them in the background. */ void useWindowFocus(const bool use_focus); bool m_windowFocus; /*************************************************************************************** * Event management functionality ***************************************************************************************/ /** * Inherited from GHOST_ISystem but left pure virtual * * virtual bool processEvents(bool waitForEvent) = 0; */ /** * Dispatches all the events on the stack. * The event stack will be empty afterwards. */ void dispatchEvents(); /** * Adds the given event consumer to our list. * \param consumer: The event consumer to add. * \return Indication of success. */ GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer); /** * Remove the given event consumer to our list. * \param consumer: The event consumer to remove. * \return Indication of success. */ GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer); /*************************************************************************************** * Cursor management functionality ***************************************************************************************/ /** * Inherited from GHOST_ISystem but left pure virtual *
   * GHOST_TSuccess getCursorPosition(int32_t& x, int32_t& y) const = 0;
   * GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)
   * 
*/ /*************************************************************************************** * Access to mouse button and keyboard states. ***************************************************************************************/ /** * Returns the state of a modifier key (outside the message queue). * \param mask: The modifier key state to retrieve. * \param isDown: The state of a modifier key (true == pressed). * \return Indication of success. */ GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool &isDown) const; /** * Returns the state of a mouse button (outside the message queue). * \param mask: The button state to retrieve. * \param isDown: Button state. * \return Indication of success. */ GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool &isDown) const; /** * Set which tablet API to use. Only affects Windows, other platforms have a single API. * \param api: Enum indicating which API to use. */ virtual void setTabletAPI(GHOST_TTabletAPI api); GHOST_TTabletAPI getTabletAPI(void); #ifdef WITH_INPUT_NDOF /*************************************************************************************** * Access to 3D mouse. ***************************************************************************************/ /** * Sets 3D mouse dead-zone * \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range. */ void setNDOFDeadZone(float deadzone); #endif /*************************************************************************************** * Other (internal) functionality. ***************************************************************************************/ /** * Pushes an event on the stack. * To dispatch it, call dispatchEvent() or dispatchEvents(). * Do not delete the event! * \param event: The event to push on the stack. */ GHOST_TSuccess pushEvent(GHOST_IEvent *event); /** * \return The timer manager. */ inline GHOST_TimerManager *getTimerManager() const; /** * \return A pointer to our event manager. */ inline GHOST_EventManager *getEventManager() const; /** * \return A pointer to our window manager. */ inline GHOST_WindowManager *getWindowManager() const; #ifdef WITH_INPUT_NDOF /** * \return A pointer to our n-degree of freedom manager. */ inline GHOST_NDOFManager *getNDOFManager() const; #endif /** * Returns the state of all modifier keys. * \param keys: The state of all modifier keys (true == pressed). * \return Indication of success. */ virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const = 0; /** * Returns the state of the mouse buttons (outside the message queue). * \param buttons: The state of the buttons. * \return Indication of success. */ virtual GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const = 0; /** * Returns the selection buffer * \param selection: Only used on X11. * \return Returns the clipboard data * */ virtual char *getClipboard(bool selection) const = 0; /** * Put data to the Clipboard * \param buffer: The buffer to copy to the clipboard. * \param selection: The clipboard to copy too only used on X11. */ virtual void putClipboard(char *buffer, bool selection) const = 0; /** * Show a system message box * \param title: The title of the message box. * \param message: The message to display. * \param help_label: Help button label. * \param continue_label: Continue button label. * \param link: An optional hyperlink. * \param dialog_options: Options how to display the message. */ virtual GHOST_TSuccess showMessageBox(const char * /*title*/, const char * /*message*/, const char * /*help_label*/, const char * /*continue_label*/, const char * /*link*/, GHOST_DialogOptions /*dialog_options*/) const { return GHOST_kFailure; }; /*************************************************************************************** * Debugging ***************************************************************************************/ /** * Specify whether debug messages are to be shown. */ virtual void initDebug(bool is_debug_enabled); /** * Check whether debug messages are to be shown. */ virtual bool isDebugEnabled(); protected: /** * Initialize the system. * \return Indication of success. */ virtual GHOST_TSuccess init(); /** * Shut the system down. * \return Indication of success. */ virtual GHOST_TSuccess exit(); /** * Creates a fullscreen window. * \param window: The window created. * \return Indication of success. */ GHOST_TSuccess createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings, const bool stereoVisual, const bool alphaBackground = 0); /** The display manager (platform dependent). */ GHOST_DisplayManager *m_displayManager; /** The timer manager. */ GHOST_TimerManager *m_timerManager; /** The window manager. */ GHOST_WindowManager *m_windowManager; /** The event manager. */ GHOST_EventManager *m_eventManager; #ifdef WITH_INPUT_NDOF /** The N-degree of freedom device manager */ GHOST_NDOFManager *m_ndofManager; #endif /** Prints all the events. */ #ifdef WITH_GHOST_DEBUG GHOST_EventPrinter *m_eventPrinter; #endif // WITH_GHOST_DEBUG /** Settings of the display before the display went fullscreen. */ GHOST_DisplaySetting m_preFullScreenSetting; /** Which tablet API to use. */ GHOST_TTabletAPI m_tabletAPI; bool m_is_debug_enabled; }; inline GHOST_TimerManager *GHOST_System::getTimerManager() const { return m_timerManager; } inline GHOST_EventManager *GHOST_System::getEventManager() const { return m_eventManager; } inline GHOST_WindowManager *GHOST_System::getWindowManager() const { return m_windowManager; } #ifdef WITH_INPUT_NDOF inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const { return m_ndofManager; } #endif