/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file ghost/intern/GHOST_System.h * \ingroup GHOST * Declaration of GHOST_System class. */ #ifndef __GHOST_SYSTEM_H__ #define __GHOST_SYSTEM_H__ #include "GHOST_ISystem.h" #include "GHOST_Debug.h" #include "GHOST_Buttons.h" #include "GHOST_ModifierKeys.h" #include "GHOST_EventManager.h" #ifdef GHOST_DEBUG #include "GHOST_EventPrinter.h" #endif // GHOST_DEBUG class GHOST_DisplayManager; class GHOST_Event; class GHOST_TimerManager; class GHOST_Window; class GHOST_WindowManager; class GHOST_NDOFManager; /** * Implementation of platform independent functionality of the GHOST_ISystem * interface. * GHOST_System is an abstract class because not all methods of GHOST_ISystem * are implemented. * \see GHOST_ISystem. * \author Maarten Gribnau * \date May 7, 2001 */ class GHOST_System : public GHOST_ISystem { protected: /** * Constructor. * Protected default constructor to force use of static createSystem member. */ GHOST_System(); /** * Destructor. * Protected default constructor to force use of static dispose member. */ virtual ~GHOST_System(); public: /*************************************************************************************** * Time(r) functionality ***************************************************************************************/ /** * Returns the system time. * Returns the number of milliseconds since the start of the system process. * Based on ANSI clock() routine. * \return The number of milliseconds. */ virtual GHOST_TUns64 getMilliSeconds() const; /** * Installs a timer. * Note that, on most operating systems, messages need to be processed in order * for the timer callbacks to be invoked. * \param delay The time to wait for the first call to the timerProc (in milliseconds) * \param interval The interval between calls to the timerProc * \param timerProc The callback invoked when the interval expires, * \param userData Placeholder for user data. * \return A timer task (0 if timer task installation failed). */ virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay, GHOST_TUns64 interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData = NULL); /** * Removes a timer. * \param timerTask Timer task to be removed. * \return Indication of success. */ virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask); /*************************************************************************************** * Display/window management functionality ***************************************************************************************/ /** * Inherited from GHOST_ISystem but left pure virtual * * virtual GHOST_TUns8 getNumDisplays() const = 0; * virtual void getMainDisplayDimensions(...) const = 0; * virtual GHOST_IWindow* createWindow(..) */ /** * Dispose a window. * \param window Pointer to the window to be disposed. * \return Indication of success. */ virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window); /** * Returns whether a window is valid. * \param window Pointer to the window to be checked. * \return Indication of validity. */ virtual bool validWindow(GHOST_IWindow *window); /** * Begins full screen mode. * \param setting The new setting of the display. * \param window Window displayed in full screen. * \param stereoVisual Stereo visual for quad buffered stereo. * This window is invalid after full screen has been ended. * \return Indication of success. */ virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window, const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0); /** * Updates the resolution while in fullscreen mode. * \param setting The new setting of the display. * \param window Window displayed in full screen. * * \return Indication of success. */ virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window); /** * Ends full screen mode. * \return Indication of success. */ virtual GHOST_TSuccess endFullScreen(void); /** * Returns current full screen mode status. * \return The current status. */ virtual bool getFullScreen(void); /** * Native pixel size support (MacBook 'retina'). * \return The pixel size in float. */ virtual bool useNativePixel(void); bool m_nativePixel; /*************************************************************************************** * Event management functionality ***************************************************************************************/ /** * Inherited from GHOST_ISystem but left pure virtual * * virtual bool processEvents(bool waitForEvent) = 0; */ /** * Dispatches all the events on the stack. * The event stack will be empty afterwards. * \return Indication as to whether any of the consumers handled the events. */ virtual bool dispatchEvents(); /** * Adds the given event consumer to our list. * \param consumer The event consumer to add. * \return Indication of success. */ virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer); /** * Remove the given event consumer to our list. * \param consumer The event consumer to remove. * \return Indication of success. */ virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer); /*************************************************************************************** * Cursor management functionality ***************************************************************************************/ /** Inherited from GHOST_ISystem but left pure virtual * GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0; * GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) */ /*************************************************************************************** * Access to mouse button and keyboard states. ***************************************************************************************/ /** * Returns the state of a modifier key (ouside the message queue). * \param mask The modifier key state to retrieve. * \param isDown The state of a modifier key (true == pressed). * \return Indication of success. */ virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const; /** * Returns the state of a mouse button (ouside the message queue). * \param mask The button state to retrieve. * \param isDown Button state. * \return Indication of success. */ virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const; /*************************************************************************************** * Other (internal) functionality. ***************************************************************************************/ /** * Pushes an event on the stack. * To dispatch it, call dispatchEvent() or dispatchEvents(). * Do not delete the event! * \param event The event to push on the stack. */ virtual GHOST_TSuccess pushEvent(GHOST_IEvent *event); /** * Returns the timer manager. * \return The timer manager. */ inline virtual GHOST_TimerManager *getTimerManager() const; /** * Returns a pointer to our event manager. * \return A pointer to our event manager. */ virtual inline GHOST_EventManager *getEventManager() const; /** * Returns a pointer to our window manager. * \return A pointer to our window manager. */ virtual inline GHOST_WindowManager *getWindowManager() const; #ifdef WITH_INPUT_NDOF /** * Returns a pointer to our n-degree of freedeom manager. * \return A pointer to our n-degree of freedeom manager. */ virtual inline GHOST_NDOFManager *getNDOFManager() const; #endif /** * Returns the state of all modifier keys. * \param keys The state of all modifier keys (true == pressed). * \return Indication of success. */ virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys& keys) const = 0; /** * Returns the state of the mouse buttons (ouside the message queue). * \param buttons The state of the buttons. * \return Indication of success. */ virtual GHOST_TSuccess getButtons(GHOST_Buttons& buttons) const = 0; /** * Returns the selection buffer * \param selection Only used on X11 * \return Returns the clipboard data * */ virtual GHOST_TUns8 *getClipboard(bool selection) const = 0; /** * Put data to the Clipboard * \param buffer The buffer to copy to the clipboard * \param selection The clipboard to copy too only used on X11 */ virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0; /** * Confirms quitting he program when there is just one window left open * in the application */ virtual int confirmQuit(GHOST_IWindow *window) const; protected: /** * Initialize the system. * \return Indication of success. */ virtual GHOST_TSuccess init(); /** * Shut the system down. * \return Indication of success. */ virtual GHOST_TSuccess exit(); /** * Creates a fullscreen window. * \param window The window created. * \return Indication of success. */ virtual GHOST_TSuccess createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings, const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0); /** The display manager (platform dependant). */ GHOST_DisplayManager *m_displayManager; /** The timer manager. */ GHOST_TimerManager *m_timerManager; /** The window manager. */ GHOST_WindowManager *m_windowManager; /** The event manager. */ GHOST_EventManager *m_eventManager; #ifdef WITH_INPUT_NDOF /** The N-degree of freedom device manager */ GHOST_NDOFManager *m_ndofManager; #endif /** Prints all the events. */ #ifdef GHOST_DEBUG GHOST_EventPrinter *m_eventPrinter; #endif // GHOST_DEBUG /** Settings of the display before the display went fullscreen. */ GHOST_DisplaySetting m_preFullScreenSetting; }; inline GHOST_TimerManager *GHOST_System::getTimerManager() const { return m_timerManager; } inline GHOST_EventManager *GHOST_System::getEventManager() const { return m_eventManager; } inline GHOST_WindowManager *GHOST_System::getWindowManager() const { return m_windowManager; } #ifdef WITH_INPUT_NDOF inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const { return m_ndofManager; } #endif #endif // __GHOST_SYSTEM_H__