/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup GHOST * Declaration of GHOST_SystemNULL class. */ #pragma once #include "../GHOST_Types.h" #include "GHOST_DisplayManagerNULL.h" #include "GHOST_System.h" #include "GHOST_WindowNULL.h" class GHOST_WindowNULL; class GHOST_SystemNULL : public GHOST_System { public: GHOST_SystemNULL() : GHOST_System() { /* nop */ } ~GHOST_SystemNULL() { /* nop */ } bool processEvents(bool waitForEvent) { return false; } int setConsoleWindowState(GHOST_TConsoleWindowState action) { return 0; } GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const { return GHOST_kSuccess; } GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const { return GHOST_kSuccess; } char *getClipboard(bool selection) const { return nullptr; } void putClipboard(const char *buffer, bool selection) const { /* nop */ } uint64_t getMilliSeconds() const { return 0; } uint8_t getNumDisplays() const { return uint8_t(1); } GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const { return GHOST_kFailure; } GHOST_TSuccess setCursorPosition(int32_t x, int32_t y) { return GHOST_kFailure; } void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const { /* nop */ } void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const { /* nop */ } GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) { return nullptr; } GHOST_TSuccess disposeContext(GHOST_IContext *context) { return GHOST_kFailure; } GHOST_TSuccess init() { GHOST_TSuccess success = GHOST_System::init(); if (success) { m_displayManager = new GHOST_DisplayManagerNULL(this); if (m_displayManager) { return GHOST_kSuccess; } } return GHOST_kFailure; } GHOST_IWindow *createWindow(const char *title, int32_t left, int32_t top, uint32_t width, uint32_t height, GHOST_TWindowState state, GHOST_TDrawingContextType type, GHOST_GLSettings glSettings, const bool exclusive, const bool is_dialog, const GHOST_IWindow *parentWindow) { return new GHOST_WindowNULL(this, title, left, top, width, height, state, parentWindow, type, ((glSettings.flags & GHOST_glStereoVisual) != 0)); } GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y) { return nullptr; } };