/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2009 Blender Foundation. All rights reserved. */ /** \file * \ingroup GHOST */ #pragma once #include "GHOST_ISystemPaths.h" class GHOST_SystemPaths : public GHOST_ISystemPaths { protected: /** * Constructor. * Protected default constructor to force use of static createSystem member. */ GHOST_SystemPaths() { } /** * Destructor. * Protected default constructor to force use of static dispose member. */ virtual ~GHOST_SystemPaths() { } public: /** * Determine the base dir in which shared resources are located. It will first try to use * "unpack and run" path, then look for properly installed path, including versioning. * \return Unsigned char string pointing to system dir (eg /usr/share/blender/). */ virtual const char *getSystemDir(int version, const char *versionstr) const = 0; /** * Determine the base dir in which user configuration is stored, including versioning. * If needed, it will create the base directory. * \return Unsigned char string pointing to user dir (eg ~/.blender/). */ virtual const char *getUserDir(int version, const char *versionstr) const = 0; /** * Determine the directory of the current binary * \return Unsigned char string pointing to the binary dir */ virtual const char *getBinaryDir() const = 0; /** * Add the file to the operating system most recently used files */ virtual void addToSystemRecentFiles(const char *filename) const = 0; };