/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2010 Blender Foundation. All rights reserved. */ /** \file * \ingroup GHOST */ #pragma once #include "../GHOST_Types.h" #include "GHOST_SystemPaths.h" class GHOST_SystemPathsUnix : public GHOST_SystemPaths { public: /** * Constructor * this class should only be instantiated by GHOST_ISystem. */ GHOST_SystemPathsUnix(); /** * Destructor. */ ~GHOST_SystemPathsUnix(); /** * Determine the base dir in which shared resources are located. It will first try to use * "unpack and run" path, then look for properly installed path, including versioning. * \return Unsigned char string pointing to system dir (eg `/usr/share/blender/`). */ const char *getSystemDir(int version, const char *versionstr) const; /** * Determine the base dir in which user configuration is stored, including versioning. * If needed, it will create the base directory. * \return Unsigned char string pointing to user dir (eg `~/.config/.blender/`). */ const char *getUserDir(int version, const char *versionstr) const; /** * Determine a special ("well known") and easy to reach user directory. * \return Unsigned char string pointing to user dir (eg `~/Documents/`). */ const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const; /** * Determine the directory of the current binary * \return Unsigned char string pointing to the binary dir */ const char *getBinaryDir() const; /** * Add the file to the operating system most recently used files */ void addToSystemRecentFiles(const char *filename) const; };