/* * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file ghost/intern/GHOST_WindowCocoa.h * \ingroup GHOST * Declaration of GHOST_WindowCocoa class. */ #ifndef _GHOST_WINDOW_COCOA_H_ #define _GHOST_WINDOW_COCOA_H_ #ifndef __APPLE__ #error Apple OSX only! #endif // __APPLE__ #include "GHOST_Window.h" #include "STR_String.h" @class CocoaWindow; class GHOST_SystemCocoa; /** * Window on Mac OSX/Cocoa. * Carbon windows have a size widget in the lower right corner of the window. * To force it to be visible, the height of the client rectangle is reduced so * that applications do not draw in that area. GHOST will manage that area * which is called the gutter. * When OpenGL contexts are active, GHOST will use AGL_BUFFER_RECT to prevent * OpenGL drawing outside the reduced client rectangle. * @author Maarten Gribnau * @date May 23, 2001 */ class GHOST_WindowCocoa : public GHOST_Window { public: /** * Constructor. * Creates a new window and opens it. * To check if the window was created properly, use the getValid() method. * @param systemCocoa The associated system class to forward events to * @param title The text shown in the title bar of the window. * @param left The coordinate of the left edge of the window. * @param top The coordinate of the top edge of the window. * @param width The width the window. * @param height The height the window. * @param state The state the window is initially opened with. * @param type The type of drawing context installed in this window. * @param stereoVisual Stereo visual for quad buffered stereo. * @param numOfAASamples Number of samples used for AA (zero if no AA) */ GHOST_WindowCocoa( GHOST_SystemCocoa *systemCocoa, const STR_String& title, GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height, GHOST_TWindowState state, GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone, const bool stereoVisual = false, const GHOST_TUns16 numOfAASamples = 0 ); /** * Destructor. * Closes the window and disposes resources allocated. */ virtual ~GHOST_WindowCocoa(); /** * Returns indication as to whether the window is valid. * @return The validity of the window. */ virtual bool getValid() const; /** * Returns the associated NSWindow object * @return The associated NSWindow object */ virtual void* getOSWindow() const; /** * Sets the title displayed in the title bar. * @param title The title to display in the title bar. */ virtual void setTitle(const STR_String& title); /** * Returns the title displayed in the title bar. * @param title The title displayed in the title bar. */ virtual void getTitle(STR_String& title) const; /** * Returns the window rectangle dimensions. * The dimensions are given in screen coordinates that are relative to the upper-left corner of the screen. * @param bounds The bounding rectangle of the window. */ virtual void getWindowBounds(GHOST_Rect& bounds) const; /** * Returns the client rectangle dimensions. * The left and top members of the rectangle are always zero. * @param bounds The bounding rectangle of the cleient area of the window. */ virtual void getClientBounds(GHOST_Rect& bounds) const; /** * Resizes client rectangle width. * @param width The new width of the client area of the window. */ virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width); /** * Resizes client rectangle height. * @param height The new height of the client area of the window. */ virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height); /** * Resizes client rectangle. * @param width The new width of the client area of the window. * @param height The new height of the client area of the window. */ virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height); /** * Returns the state of the window (normal, minimized, maximized). * @return The state of the window. */ virtual GHOST_TWindowState getState() const; /** * Sets the window "modified" status, indicating unsaved changes * @param isUnsavedChanges Unsaved changes or not * @return Indication of success. */ virtual GHOST_TSuccess setModifiedState(bool isUnsavedChanges); /** * Converts a point in screen coordinates to client rectangle coordinates * @param inX The x-coordinate on the screen. * @param inY The y-coordinate on the screen. * @param outX The x-coordinate in the client rectangle. * @param outY The y-coordinate in the client rectangle. */ virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const; /** * Converts a point in screen coordinates to client rectangle coordinates * @param inX The x-coordinate in the client rectangle. * @param inY The y-coordinate in the client rectangle. * @param outX The x-coordinate on the screen. * @param outY The y-coordinate on the screen. */ virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const; /** * Gets the screen the window is displayed in * @return The NSScreen object */ NSScreen* getScreen(); /** * Sets the state of the window (normal, minimized, maximized). * @param state The state of the window. * @return Indication of success. */ virtual GHOST_TSuccess setState(GHOST_TWindowState state); /** * Sets the order of the window (bottom, top). * @param order The order of the window. * @return Indication of success. */ virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order); /** * Swaps front and back buffers of a window. * @return A boolean success indicator. */ virtual GHOST_TSuccess swapBuffers(); /** * Updates the drawing context of this window. Needed * whenever the window is changed. * @return Indication of success. */ GHOST_TSuccess updateDrawingContext(); /** * Activates the drawing context of this window. * @return A boolean success indicator. */ virtual GHOST_TSuccess activateDrawingContext(); virtual void loadCursor(bool visible, GHOST_TStandardCursor cursor) const; const GHOST_TabletData* GetTabletData() { return &m_tablet; } GHOST_TabletData& GetCocoaTabletData() { return m_tablet; } /** * Sets the progress bar value displayed in the window/application icon * @param progress The progress % (0.0 to 1.0) */ virtual GHOST_TSuccess setProgressBar(float progress); /** * Hides the progress bar icon */ virtual GHOST_TSuccess endProgressBar(); protected: /** * Tries to install a rendering context in this window. * @param type The type of rendering context installed. * @return Indication as to whether installation has succeeded. */ virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type); /** * Removes the current drawing context. * @return Indication as to whether removal has succeeded. */ virtual GHOST_TSuccess removeDrawingContext(); /** * Invalidates the contents of this window. * @return Indication of success. */ virtual GHOST_TSuccess invalidate(); /** * Sets the cursor visibility on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorVisibility(bool visible); /** * Sets the cursor grab on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode); /** * Sets the cursor shape on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape); /** * Sets the cursor shape on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask, int sizex, int sizey, int hotX, int hotY, int fg_color, int bg_color); virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2], GHOST_TUns8 mask[16][2], int hotX, int hotY); /** The window containing the OpenGL view */ CocoaWindow *m_window; /** The openGL view */ NSOpenGLView *m_openGLView; /** The opgnGL drawing context */ NSOpenGLContext *m_openGLContext; /** The mother SystemCocoa class to send events */ GHOST_SystemCocoa *m_systemCocoa; /** The first created OpenGL context (for sharing display lists) */ static NSOpenGLContext *s_firstOpenGLcontext; NSCursor* m_customCursor; GHOST_TabletData m_tablet; }; #endif // _GHOST_WINDOW_COCOA_H_