/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. All rights reserved. */ /** \file * \ingroup intern_glew-mx * * Support for GLEW Multiple rendering conteXts (MX) * Maintained as a Blender Library. * * Different rendering contexts may have different entry points * to extension functions of the same name. So it can cause * problems if, for example, a second context uses a pointer to * say, glActiveTextureARB, that was queried from the first context. * * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX, * but it does not provide a full implementation. This is because * there are too many questions about thread safety and memory * allocation that are up to the user of GLEW. * * This implementation is very basic and isn't thread safe. * For a single context the overhead should be * no more than using GLEW without WITH_GLEW_MX enabled. */ #ifndef __GLEW_MX_H__ #define __GLEW_MX_H__ #include #ifdef __cplusplus extern "C" { #endif #include "intern/symbol-binding.h" /* If compiling only for OpenGL 3.2 Core Profile then we should make sure * no legacy API entries or symbolic constants are used. */ #if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \ !defined(WITH_GL_PROFILE_COMPAT) && \ !defined(WITH_GL_PROFILE_ES20) # include "intern/gl-deprecated.h" #endif GLenum glew_chk(GLenum error, const char *file, int line, const char *text); #ifndef NDEBUG # define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x) #else # define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL) #endif #ifdef __cplusplus } #endif #endif /* __GLEW_MX_H__ */