/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * Original author: Laurence */ /** \file * \ingroup intern_iksolver */ /** * \page IK - Blender inverse kinematics module. * * \section about About the IK module * * This module allows you to create segments and form them into * tree. You can then define a goal points that the end of a given * segment should attempt to reach - an inverse kinematic problem. * This module will then modify the segments in the tree in order * to get the as near as possible to the goal. This solver uses an * inverse jacobian method to find a solution. * * \section issues Known issues with this IK solver. * * - There is currently no support for joint constraints in the * solver. This is within the realms of possibility - please ask * if this functionality is required. * - The solver is slow, inverse jacobian methods in general give * 'smooth' solutions and the method is also very flexible, it * does not rely on specific angle parameterization and can be * extended to deal with different joint types and joint * constraints. However it is not suitable for real time use. * Other algorithms exist which are more suitable for real-time * applications, please ask if this functionality is required. * * \section dependencies Dependencies * * This module only depends on Moto. */ #ifndef __IK_SOLVER_H__ #define __IK_SOLVER_H__ #ifdef __cplusplus extern "C" { #endif /** * Typical order of calls for solving an IK problem: * * - create number of IK_Segment's and set their parents and transforms * - create an IK_Solver * - set a number of goals for the IK_Solver to solve * - call IK_Solve * - free the IK_Solver * - get basis and translation changes from segments * - free all segments */ /** * IK_Segment defines a single segment of an IK tree. * - Individual segments are always defined in local coordinates. * - The segment is assumed to be oriented in the local * y-direction. * - start is the start of the segment relative to the end * of the parent segment. * - rest_basis is a column major matrix defineding the rest * position (w.r.t. which the limits are defined), must * be a pure rotation * - basis is a column major matrix defining the current change * from the rest basis, must be a pure rotation * - length is the length of the bone. * * - basis_change and translation_change respectively define * the change in rotation or translation. basis_change is a * column major 3x3 matrix. * * The local transformation is then defined as: * start * rest_basis * basis * basis_change * translation_change * translate(0,length,0) */ typedef void IK_Segment; enum IK_SegmentFlag { IK_XDOF = 1, IK_YDOF = 2, IK_ZDOF = 4, IK_TRANS_XDOF = 8, IK_TRANS_YDOF = 16, IK_TRANS_ZDOF = 32 }; typedef enum IK_SegmentAxis { IK_X = 0, IK_Y = 1, IK_Z = 2, IK_TRANS_X = 3, IK_TRANS_Y = 4, IK_TRANS_Z = 5 } IK_SegmentAxis; extern IK_Segment *IK_CreateSegment(int flag); extern void IK_FreeSegment(IK_Segment *seg); extern void IK_SetParent(IK_Segment *seg, IK_Segment *parent); extern void IK_SetTransform( IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length); extern void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lmin, float lmax); extern void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness); extern void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]); extern void IK_GetTranslationChange(IK_Segment *seg, float *translation_change); /** * An IK_Solver must be created to be able to execute the solver. * * An arbitray number of goals can be created, stating that a given * end effector must have a given position or rotation. If multiple * goals are specified, they can be weighted (range 0..1) to get * some control over their importance. * * IK_Solve will execute the solver, that will run until either the * system converges, or a maximum number of iterations is reached. * It returns 1 if the system converged, 0 otherwise. */ typedef void IK_Solver; IK_Solver *IK_CreateSolver(IK_Segment *root); void IK_FreeSolver(IK_Solver *solver); void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight); void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight); void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle); float IK_SolverGetPoleAngle(IK_Solver *solver); int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations); #define IK_STRETCH_STIFF_EPS 0.01f #define IK_STRETCH_STIFF_MIN 0.001f #define IK_STRETCH_STIFF_MAX 1e10 #ifdef __cplusplus } #endif #endif // __IK_SOLVER_H__