/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef NAN_INCLUDED_IK_Chain_h #define NAN_INCLUDED_IK_Chain_h /** * @author Laurence Bourn * @date 28/6/2001 */ #include "IK_Segment.h" #include #include "MT_Scalar.h" #include "TNT/cmat.h" /** * This class is a collection of ordered segments that are used * in an Inverse Kinematic solving routine. An IK solver operating * on the chain, will in general manipulate all the segments of the * chain in order to solve the IK problem. * * To build a chain use the default constructor. Once built it's * then possible to add IK_Segments to the chain by inserting * them into the vector of IK_Segments. Note that segments will be * copied into the chain so chain's cannot share instances of * IK_Segments. * * You have full control of which segments form the chain via the * the std::vector routines. */ class IK_Chain{ public : /** * Construct a IK_Chain with no segments. */ IK_Chain( ); // IK_Chains also have the default copy constructors // available. /** * Const access to the array of segments * comprising the IK_Chain. Used for rendering * etc * @return a vector of segments */ const std::vector & Segments( ) const ; /** * Full access to segments used to initialize * the IK_Chain and manipulate the segments. * Use the push_back() method of std::vector to add * segments in order to the chain */ std::vector & Segments( ); /** * Force the IK_Chain to recompute all the local * segment transformations and composite them * to calculate the global transformation for * each segment. Must be called before * ComputeJacobian() */ void UpdateGlobalTransformations( ); /** * Return the global position of the end * of the last segment. */ MT_Vector3 EndEffector( ) const; /** * Return the global pose of the end * of the last segment. */ MT_Vector3 EndPose( ) const; /** * Calculate the jacobian matrix for * the current end effector position. * A jacobian is the set of column vectors * of partial derivatives for each active angle. * This method also computes the transposed jacobian. * @pre You must have updated the global transformations * of the chain's segments before a call to this method. Do this * with UpdateGlobalTransformation() */ void ComputeJacobian( ); /** * @return A reference to the last computed jacobian matrix */ const TNT::Matrix & Jacobian( ) const ; /** * @return A reference to the last computed transposed jacobian matrix */ const TNT::Matrix & TransposedJacobian( ) const ; /** * Count the degrees of freedom in the IK_Chain * @warning store this value rather than using this function * as the termination value of a for loop etc. */ int DoF( ) const; private : /// The vector of segments comprising the chain std::vector m_segments; /// The jacobain of the IK_Chain TNT::Matrix m_jacobian; /// It's transpose TNT::Matrix m_t_jacobian; MT_Vector3 m_end_effector; MT_Vector3 m_end_pose; }; #endif