/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* * * Template Numerical Toolkit (TNT): Linear Algebra Module * * Mathematical and Computational Sciences Division * National Institute of Technology, * Gaithersburg, MD USA * * * This software was developed at the National Institute of Standards and * Technology (NIST) by employees of the Federal Government in the course * of their official duties. Pursuant to title 17 Section 105 of the * United States Code, this software is not subject to copyright protection * and is in the public domain. The Template Numerical Toolkit (TNT) is * an experimental system. NIST assumes no responsibility whatsoever for * its use by other parties, and makes no guarantees, expressed or implied, * about its quality, reliability, or any other characteristic. * * BETA VERSION INCOMPLETE AND SUBJECT TO CHANGE * see http://math.nist.gov/tnt for latest updates. * */ // Triangular Solves #ifndef TRISLV_H #define TRISLV_H #include "triang.h" namespace TNT { template VecToR Lower_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b) { Subscript N = A.num_rows(); // make sure matrix sizes agree; A must be square assert(A.num_cols() == N); assert(b.dim() == N); VecToR x(N); Subscript i; for (i=1; i<=N; i++) { typename MaTriX::element_type tmp=0; for (Subscript j=1; j VecToR Unit_lower_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b) { Subscript N = A.num_rows(); // make sure matrix sizes agree; A must be square assert(A.num_cols() == N); assert(b.dim() == N); VecToR x(N); Subscript i; for (i=1; i<=N; i++) { typename MaTriX::element_type tmp=0; for (Subscript j=1; j VecToR linear_solve(/*const*/ LowerTriangularView &A, /*const*/ VecToR &b) { return Lower_triangular_solve(A, b); } template VecToR linear_solve(/*const*/ UnitLowerTriangularView &A, /*const*/ VecToR &b) { return Unit_lower_triangular_solve(A, b); } //********************** Upper triangular section **************** template VecToR Upper_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b) { Subscript N = A.num_rows(); // make sure matrix sizes agree; A must be square assert(A.num_cols() == N); assert(b.dim() == N); VecToR x(N); Subscript i; for (i=N; i>=1; i--) { typename MaTriX::element_type tmp=0; for (Subscript j=i+1; j<=N; j++) tmp = tmp + A(i,j)*x(j); x(i) = (b(i) - tmp)/ A(i,i); } return x; } template VecToR Unit_upper_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b) { Subscript N = A.num_rows(); // make sure matrix sizes agree; A must be square assert(A.num_cols() == N); assert(b.dim() == N); VecToR x(N); Subscript i; for (i=N; i>=1; i--) { typename MaTriX::element_type tmp=0; for (Subscript j=i+1; j VecToR linear_solve(/*const*/ UpperTriangularView &A, /*const*/ VecToR &b) { return Upper_triangular_solve(A, b); } template VecToR linear_solve(/*const*/ UnitUpperTriangularView &A, /*const*/ VecToR &b) { return Unit_upper_triangular_solve(A, b); } } // namespace TNT #endif // TRISLV_H