/***************************************************************************** * \file * provides inline functions of rrframes.h * * \author * Erwin Aertbelien, Div. PMA, Dep. of Mech. Eng., K.U.Leuven * * \version * ORO_Geometry V0.2 * * \par History * - $log$ * * \par Release * $Name: $ ****************************************************************************/ /////////////////// VectorAcc ///////////////////////////////////// VectorAcc operator + (const VectorAcc& r1,const VectorAcc& r2) { return VectorAcc(r1.p+r2.p,r1.v+r2.v,r1.dv+r2.dv); } VectorAcc operator - (const VectorAcc& r1,const VectorAcc& r2) { return VectorAcc(r1.p-r2.p, r1.v-r2.v, r1.dv-r2.dv); } VectorAcc operator + (const Vector& r1,const VectorAcc& r2) { return VectorAcc(r1+r2.p,r2.v,r2.dv); } VectorAcc operator - (const Vector& r1,const VectorAcc& r2) { return VectorAcc(r1-r2.p, -r2.v, -r2.dv); } VectorAcc operator + (const VectorAcc& r1,const Vector& r2) { return VectorAcc(r1.p+r2,r1.v,r1.dv); } VectorAcc operator - (const VectorAcc& r1,const Vector& r2) { return VectorAcc(r1.p-r2, r1.v, r1.dv); } // unary - VectorAcc operator - (const VectorAcc& r) { return VectorAcc(-r.p,-r.v,-r.dv); } // cross prod. VectorAcc operator * (const VectorAcc& r1,const VectorAcc& r2) { return VectorAcc(r1.p*r2.p, r1.p*r2.v+r1.v*r2.p, r1.dv*r2.p+2*r1.v*r2.v+r1.p*r2.dv ); } VectorAcc operator * (const VectorAcc& r1,const Vector& r2) { return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 ); } VectorAcc operator * (const Vector& r1,const VectorAcc& r2) { return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv ); } // scalar mult. VectorAcc operator * (double r1,const VectorAcc& r2) { return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv ); } VectorAcc operator * (const VectorAcc& r1,double r2) { return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 ); } VectorAcc operator * (const doubleAcc& r1,const VectorAcc& r2) { return VectorAcc(r1.t*r2.p, r1.t*r2.v + r1.d*r2.p, r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p ); } VectorAcc operator * (const VectorAcc& r2,const doubleAcc& r1) { return VectorAcc(r1.t*r2.p, r1.t*r2.v + r1.d*r2.p, r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p ); } VectorAcc& VectorAcc::operator = (const VectorAcc& arg) { p=arg.p; v=arg.v; dv=arg.dv; return *this; } VectorAcc& VectorAcc::operator = (const Vector& arg) { p=arg; v=Vector::Zero(); dv=Vector::Zero(); return *this; } VectorAcc& VectorAcc::operator += (const VectorAcc& arg) { p+=arg.p; v+=arg.v; dv+= arg.dv; return *this; } VectorAcc& VectorAcc::operator -= (const VectorAcc& arg) { p-=arg.p; v-=arg.v; dv-=arg.dv; return *this; } VectorAcc VectorAcc::Zero() { return VectorAcc(Vector::Zero(),Vector::Zero(),Vector::Zero()); } void VectorAcc::ReverseSign() { p.ReverseSign(); v.ReverseSign(); dv.ReverseSign(); } doubleAcc VectorAcc::Norm() { doubleAcc res; res.t = p.Norm(); res.d = dot(p,v)/res.t; res.dd = (dot(p,dv)+dot(v,v)-res.d*res.d)/res.t; return res; } doubleAcc dot(const VectorAcc& lhs,const VectorAcc& rhs) { return doubleAcc( dot(lhs.p,rhs.p), dot(lhs.p,rhs.v)+dot(lhs.v,rhs.p), dot(lhs.p,rhs.dv)+2*dot(lhs.v,rhs.v)+dot(lhs.dv,rhs.p) ); } doubleAcc dot(const VectorAcc& lhs,const Vector& rhs) { return doubleAcc( dot(lhs.p,rhs), dot(lhs.v,rhs), dot(lhs.dv,rhs) ); } doubleAcc dot(const Vector& lhs,const VectorAcc& rhs) { return doubleAcc( dot(lhs,rhs.p), dot(lhs,rhs.v), dot(lhs,rhs.dv) ); } bool Equal(const VectorAcc& r1,const VectorAcc& r2,double eps) { return (Equal(r1.p,r2.p,eps) && Equal(r1.v,r2.v,eps) && Equal(r1.dv,r2.dv,eps) ); } bool Equal(const Vector& r1,const VectorAcc& r2,double eps) { return (Equal(r1,r2.p,eps) && Equal(Vector::Zero(),r2.v,eps) && Equal(Vector::Zero(),r2.dv,eps) ); } bool Equal(const VectorAcc& r1,const Vector& r2,double eps) { return (Equal(r1.p,r2,eps) && Equal(r1.v,Vector::Zero(),eps) && Equal(r1.dv,Vector::Zero(),eps) ); } VectorAcc operator / (const VectorAcc& r1,double r2) { return r1*(1.0/r2); } VectorAcc operator / (const VectorAcc& r2,const doubleAcc& r1) { return r2*(1.0/r1); } /////////////////// RotationAcc ///////////////////////////////////// RotationAcc operator* (const RotationAcc& r1,const RotationAcc& r2) { return RotationAcc( r1.R * r2.R, r1.w + r1.R*r2.w, r1.dw + r1.w*(r1.R*r2.w) + r1.R*r2.dw ); } RotationAcc operator* (const Rotation& r1,const RotationAcc& r2) { return RotationAcc( r1*r2.R, r1*r2.w, r1*r2.dw); } RotationAcc operator* (const RotationAcc& r1,const Rotation& r2) { return RotationAcc( r1.R*r2, r1.w, r1.dw ); } RotationAcc& RotationAcc::operator = (const RotationAcc& arg) { R=arg.R; w=arg.w; dw=arg.dw; return *this; } RotationAcc& RotationAcc::operator = (const Rotation& arg) { R = arg; w = Vector::Zero(); dw = Vector::Zero(); return *this; } RotationAcc RotationAcc::Identity() { return RotationAcc(Rotation::Identity(),Vector::Zero(),Vector::Zero()); } RotationAcc RotationAcc::Inverse() const { return RotationAcc(R.Inverse(),-R.Inverse(w),-R.Inverse(dw)); } VectorAcc RotationAcc::Inverse(const VectorAcc& arg) const { VectorAcc tmp; tmp.p = R.Inverse(arg.p); tmp.v = R.Inverse(arg.v - w * arg.p); tmp.dv = R.Inverse(arg.dv - dw*arg.p - w*(arg.v+R*tmp.v)); return tmp; } VectorAcc RotationAcc::Inverse(const Vector& arg) const { VectorAcc tmp; tmp.p = R.Inverse(arg); tmp.v = R.Inverse(-w*arg); tmp.dv = R.Inverse(-dw*arg - w*(R*tmp.v)); return tmp; } VectorAcc RotationAcc::operator*(const VectorAcc& arg) const { VectorAcc tmp; tmp.p = R*arg.p; tmp.dv = R*arg.v; tmp.v = w*tmp.p + tmp.dv; tmp.dv = dw*tmp.p + w*(tmp.v + tmp.dv) + R*arg.dv; return tmp; } VectorAcc operator*(const Rotation& R,const VectorAcc& x) { return VectorAcc(R*x.p,R*x.v,R*x.dv); } VectorAcc RotationAcc::operator*(const Vector& arg) const { VectorAcc tmp; tmp.p = R*arg; tmp.v = w*tmp.p; tmp.dv = dw*tmp.p + w*tmp.v; return tmp; } /* // = Rotations // The Rot... static functions give the value of the appropriate rotation matrix back. // The DoRot... functions apply a rotation R to *this,such that *this = *this * R. void RRotation::DoRotX(const RDouble& angle) { w+=R*Vector(angle.grad,0,0); R.DoRotX(angle.t); } RotationAcc RotationAcc::RotX(const doubleAcc& angle) { return RotationAcc(Rotation::RotX(angle.t), Vector(angle.d,0,0), Vector(angle.dd,0,0) ); } void RRotation::DoRotY(const RDouble& angle) { w+=R*Vector(0,angle.grad,0); R.DoRotY(angle.t); } RotationAcc RotationAcc::RotY(const doubleAcc& angle) { return RotationAcc( Rotation::RotX(angle.t), Vector(0,angle.d,0), Vector(0,angle.dd,0) ); } void RRotation::DoRotZ(const RDouble& angle) { w+=R*Vector(0,0,angle.grad); R.DoRotZ(angle.t); } RotationAcc RotationAcc::RotZ(const doubleAcc& angle) { return RotationAcc( Rotation::RotZ(angle.t), Vector(0,0,angle.d), Vector(0,0,angle.dd) ); } RRotation RRotation::Rot(const Vector& rotvec,const RDouble& angle) // rotvec has arbitrary norm // rotation around a constant vector ! { Vector v = rotvec.Normalize(); return RRotation(Rotation::Rot2(v,angle.t),v*angle.grad); } RRotation RRotation::Rot2(const Vector& rotvec,const RDouble& angle) // rotvec is normalized. { return RRotation(Rotation::Rot2(rotvec,angle.t),rotvec*angle.grad); } */ bool Equal(const RotationAcc& r1,const RotationAcc& r2,double eps) { return (Equal(r1.w,r2.w,eps) && Equal(r1.R,r2.R,eps) && Equal(r1.dw,r2.dw,eps) ); } bool Equal(const Rotation& r1,const RotationAcc& r2,double eps) { return (Equal(Vector::Zero(),r2.w,eps) && Equal(r1,r2.R,eps) && Equal(Vector::Zero(),r2.dw,eps) ); } bool Equal(const RotationAcc& r1,const Rotation& r2,double eps) { return (Equal(r1.w,Vector::Zero(),eps) && Equal(r1.R,r2,eps) && Equal(r1.dw,Vector::Zero(),eps) ); } // Methods and operators related to FrameAcc // They all delegate most of the work to RotationAcc and VectorAcc FrameAcc& FrameAcc::operator = (const FrameAcc& arg) { M=arg.M; p=arg.p; return *this; } FrameAcc FrameAcc::Identity() { return FrameAcc(RotationAcc::Identity(),VectorAcc::Zero()); } FrameAcc operator *(const FrameAcc& lhs,const FrameAcc& rhs) { return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p); } FrameAcc operator *(const FrameAcc& lhs,const Frame& rhs) { return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p); } FrameAcc operator *(const Frame& lhs,const FrameAcc& rhs) { return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p); } VectorAcc FrameAcc::operator *(const VectorAcc & arg) const { return M*arg+p; } VectorAcc FrameAcc::operator *(const Vector & arg) const { return M*arg+p; } VectorAcc FrameAcc::Inverse(const VectorAcc& arg) const { return M.Inverse(arg-p); } VectorAcc FrameAcc::Inverse(const Vector& arg) const { return M.Inverse(arg-p); } FrameAcc FrameAcc::Inverse() const { return FrameAcc(M.Inverse(),-M.Inverse(p)); } FrameAcc& FrameAcc::operator =(const Frame & arg) { M = arg.M; p = arg.p; return *this; } bool Equal(const FrameAcc& r1,const FrameAcc& r2,double eps) { return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps)); } bool Equal(const Frame& r1,const FrameAcc& r2,double eps) { return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps)); } bool Equal(const FrameAcc& r1,const Frame& r2,double eps) { return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps)); } Frame FrameAcc::GetFrame() const { return Frame(M.R,p.p); } Twist FrameAcc::GetTwist() const { return Twist(p.v,M.w); } Twist FrameAcc::GetAccTwist() const { return Twist(p.dv,M.dw); } TwistAcc TwistAcc::Zero() { return TwistAcc(VectorAcc::Zero(),VectorAcc::Zero()); } void TwistAcc::ReverseSign() { vel.ReverseSign(); rot.ReverseSign(); } TwistAcc TwistAcc::RefPoint(const VectorAcc& v_base_AB) // Changes the reference point of the TwistAcc. // The RVector v_base_AB is expressed in the same base as the TwistAcc // The RVector v_base_AB is a RVector from the old point to // the new point. // Complexity : 6M+6A { return TwistAcc(this->vel+this->rot*v_base_AB,this->rot); } TwistAcc& TwistAcc::operator-=(const TwistAcc& arg) { vel-=arg.vel; rot -=arg.rot; return *this; } TwistAcc& TwistAcc::operator+=(const TwistAcc& arg) { vel+=arg.vel; rot +=arg.rot; return *this; } TwistAcc operator*(const TwistAcc& lhs,double rhs) { return TwistAcc(lhs.vel*rhs,lhs.rot*rhs); } TwistAcc operator*(double lhs,const TwistAcc& rhs) { return TwistAcc(lhs*rhs.vel,lhs*rhs.rot); } TwistAcc operator/(const TwistAcc& lhs,double rhs) { return TwistAcc(lhs.vel/rhs,lhs.rot/rhs); } TwistAcc operator*(const TwistAcc& lhs,const doubleAcc& rhs) { return TwistAcc(lhs.vel*rhs,lhs.rot*rhs); } TwistAcc operator*(const doubleAcc& lhs,const TwistAcc& rhs) { return TwistAcc(lhs*rhs.vel,lhs*rhs.rot); } TwistAcc operator/(const TwistAcc& lhs,const doubleAcc& rhs) { return TwistAcc(lhs.vel/rhs,lhs.rot/rhs); } // addition of TwistAcc's TwistAcc operator+(const TwistAcc& lhs,const TwistAcc& rhs) { return TwistAcc(lhs.vel+rhs.vel,lhs.rot+rhs.rot); } TwistAcc operator-(const TwistAcc& lhs,const TwistAcc& rhs) { return TwistAcc(lhs.vel-rhs.vel,lhs.rot-rhs.rot); } // unary - TwistAcc operator-(const TwistAcc& arg) { return TwistAcc(-arg.vel,-arg.rot); } TwistAcc RotationAcc::Inverse(const TwistAcc& arg) const { return TwistAcc(Inverse(arg.vel),Inverse(arg.rot)); } TwistAcc RotationAcc::operator * (const TwistAcc& arg) const { return TwistAcc((*this)*arg.vel,(*this)*arg.rot); } TwistAcc RotationAcc::Inverse(const Twist& arg) const { return TwistAcc(Inverse(arg.vel),Inverse(arg.rot)); } TwistAcc RotationAcc::operator * (const Twist& arg) const { return TwistAcc((*this)*arg.vel,(*this)*arg.rot); } TwistAcc FrameAcc::operator * (const TwistAcc& arg) const { TwistAcc tmp; tmp.rot = M*arg.rot; tmp.vel = M*arg.vel+p*tmp.rot; return tmp; } TwistAcc FrameAcc::operator * (const Twist& arg) const { TwistAcc tmp; tmp.rot = M*arg.rot; tmp.vel = M*arg.vel+p*tmp.rot; return tmp; } TwistAcc FrameAcc::Inverse(const TwistAcc& arg) const { TwistAcc tmp; tmp.rot = M.Inverse(arg.rot); tmp.vel = M.Inverse(arg.vel-p*arg.rot); return tmp; } TwistAcc FrameAcc::Inverse(const Twist& arg) const { TwistAcc tmp; tmp.rot = M.Inverse(arg.rot); tmp.vel = M.Inverse(arg.vel-p*arg.rot); return tmp; } Twist TwistAcc::GetTwist() const { return Twist(vel.p,rot.p); } Twist TwistAcc::GetTwistDot() const { return Twist(vel.v,rot.v); } bool Equal(const TwistAcc& a,const TwistAcc& b,double eps) { return (Equal(a.rot,b.rot,eps)&& Equal(a.vel,b.vel,eps) ); } bool Equal(const Twist& a,const TwistAcc& b,double eps) { return (Equal(a.rot,b.rot,eps)&& Equal(a.vel,b.vel,eps) ); } bool Equal(const TwistAcc& a,const Twist& b,double eps) { return (Equal(a.rot,b.rot,eps)&& Equal(a.vel,b.vel,eps) ); }