// Copyright (C) 2007 Ruben Smits // Version: 1.0 // Author: Ruben Smits // Maintainer: Ruben Smits // URL: http://www.orocos.org/kdl // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #ifndef KDLINERTIA_HPP #define KDLINERTIA_HPP #include #include "frames.hpp" namespace KDL { using namespace Eigen; /** * This class offers the inertia-structure of a body * An inertia is defined in a certain reference point and a certain reference base. * The reference point does not have to coincide with the origin of the reference frame. */ class Inertia{ public: /** * This constructor creates a cartesian space inertia matrix, * the arguments are the mass and the inertia moments in the cog. */ Inertia(double m=0,double Ixx=0,double Iyy=0,double Izz=0,double Ixy=0,double Ixz=0,double Iyz=0); static inline Inertia Zero(){ return Inertia(0,0,0,0,0,0,0); }; friend class Rotation; friend class Frame; /** * F = m*a */ // Wrench operator* (const AccelerationTwist& acc); ~Inertia(); private: Matrix data; }; } #endif