/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. All rights reserved. */ /** \file * \ingroup intern_locale */ #include #include #include "boost_locale_wrapper.h" static std::string messages_path; static std::string default_domain; static std::string locale_str; /* NOTE: We cannot use short stuff like `boost::locale::gettext`, because those return * `std::basic_string` objects, which c_ptr()-returned char* is no more valid * once deleted (which happens as soons they are out of scope of this func). */ typedef boost::locale::message_format char_message_facet; static std::locale locale_global; static char_message_facet const *facet_global = NULL; static void bl_locale_global_cache() { /* Cache facet in global variable. Not only is it better for performance, * it also fixes crashes on macOS when doing translation from threads other * than main. Likely because of some internal thread local variables. */ try { /* facet_global reference is valid as long as local_global exists, * so we store both. */ locale_global = std::locale(); facet_global = &std::use_facet(locale_global); } catch (const std::bad_cast &e) { /* if std::has_facet(l) == false, LC_ALL = "C" case */ #ifndef NDEBUG std::cout << "bl_locale_global_cache:" << e.what() << " \n"; #endif (void)e; facet_global = NULL; } catch (const std::exception &e) { #ifndef NDEBUG std::cout << "bl_locale_global_cache:" << e.what() << " \n"; #endif (void)e; facet_global = NULL; } } void bl_locale_init(const char *_messages_path, const char *_default_domain) { /* Avoid using ICU backend, we do not need its power and it's rather heavy! */ boost::locale::localization_backend_manager lman = boost::locale::localization_backend_manager::global(); #if defined(_WIN32) lman.select("winapi"); #else lman.select("posix"); #endif boost::locale::localization_backend_manager::global(lman); messages_path = _messages_path; default_domain = _default_domain; } void bl_locale_set(const char *locale) { boost::locale::generator gen; std::locale _locale; /* Specify location of dictionaries. */ gen.add_messages_path(messages_path); gen.add_messages_domain(default_domain); // gen.set_default_messages_domain(default_domain); try { if (locale && locale[0]) { _locale = gen(locale); } else { #if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL) std::string locale_osx = osx_user_locale() + std::string(".UTF-8"); _locale = gen(locale_osx.c_str()); #else _locale = gen(""); #endif } std::locale::global(_locale); /* NOTE: boost always uses "C" LC_NUMERIC by default! */ bl_locale_global_cache(); /* Generate the locale string * (useful to know which locale we are actually using in case of "default" one). */ #define LOCALE_INFO std::use_facet(_locale) locale_str = LOCALE_INFO.language(); if (LOCALE_INFO.country() != "") { locale_str += "_" + LOCALE_INFO.country(); } if (LOCALE_INFO.variant() != "") { locale_str += "@" + LOCALE_INFO.variant(); } #undef LOCALE_INFO } /* Extra catch on `std::runtime_error` is needed for macOS/Clang as it seems that exceptions * like `boost::locale::conv::conversion_error` (which inherit from `std::runtime_error`) are * not caught by their ancestor `std::exception`. See T88877#1177108 */ catch (std::runtime_error const &e) { std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n"; } catch (std::exception const &e) { std::cout << "bl_locale_set(" << locale << "): " << e.what() << " \n"; } } const char *bl_locale_get(void) { return locale_str.c_str(); } const char *bl_locale_pgettext(const char *msgctxt, const char *msgid) { if (facet_global) { char const *r = facet_global->get(0, msgctxt, msgid); if (r) { return r; } } return msgid; }