/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef INCLUDED_MT_CmMatrix4x4 #define INCLUDED_MT_CmMatrix4x4 /** * A 4x4 matrix. This is an OpenGl style matrix (column major) meaning * that the vector {m[0][0],m[0][1],m[0][2],m[0][3]} is the first column of * the matrix , the same as what you get if you transform {1,0,0,0}. * This makes it easy to transform stuff to OpenGl. Please note that the * the other MoTo matrices are row major. * * This class should be deprecated in favour of the more consistent * MT_Matrix4x4. Please do not start using this class. */ #include "MT_Scalar.h" class MT_Point3; class MT_Vector3; class MT_CmMatrix4x4 { public : MT_CmMatrix4x4( const float value[4][4] ); MT_CmMatrix4x4( ); MT_CmMatrix4x4( const double value[16] ); MT_CmMatrix4x4( const MT_CmMatrix4x4 & other ); MT_CmMatrix4x4( const MT_Point3& orig, const MT_Vector3& dir, const MT_Vector3 up ); void Identity( ); void SetMatrix( const MT_CmMatrix4x4 & other ); double* getPointer( ); const double* getPointer( ) const; void setElem( int pos, double newvalue ); MT_Vector3 GetRight( ) const; MT_Vector3 GetUp( ) const; MT_Vector3 GetDir( ) const; MT_Point3 GetPos( ) const; void SetPos( const MT_Vector3 & v ); double& operator ( ) (int row,int col) { return m_V[col][row]; } static MT_CmMatrix4x4 Perspective( MT_Scalar inLeft, MT_Scalar inRight, MT_Scalar inBottom, MT_Scalar inTop, MT_Scalar inNear, MT_Scalar inFar ); protected: union { double m_V[4][4]; double m_Vflat[16]; }; }; #endif //MT_CmMatrix4x4