/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef MT_PLANE3 #define MT_PLANE3 #include "MT_Tuple4.h" #include "MT_Point3.h" /** * A simple 3d plane class. * * This class represents a plane in 3d. The internal parameterization used * is n.x + d =0 where n is a unit vector and d is a scalar. * * It inherits data from MT_Tuple4 please see this class for low level * access to the internal representation. * */ class MT_Plane3 : public MT_Tuple4 { public : /** * Constructor from 3 points */ MT_Plane3( const MT_Vector3 &a, const MT_Vector3 &b, const MT_Vector3 &c ); /** * Construction from vector and a point. */ MT_Plane3( const MT_Vector3 &n, const MT_Vector3 &p ); /** * Default constructor */ MT_Plane3( ); /** * Default constructor */ MT_Plane3( const MT_Plane3 & p ): MT_Tuple4(p) { } /** * Return plane normal */ MT_Vector3 Normal( ) const; /** * Return plane scalar i.e the d from n.x + d = 0 */ MT_Scalar Scalar( ) const ; /** * Invert the plane - just swaps direction of normal. */ void Invert( ); /** * Assignment operator */ MT_Plane3 & operator = ( const MT_Plane3 & rhs ); /** * Return the signed perpendicular distance from a point to the plane */ MT_Scalar signedDistance( const MT_Vector3 & ) const; }; #ifdef GEN_INLINED #include "MT_Plane3.inl" #endif #endif