/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* * Copyright (c) 2000 Gino van den Bergen * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Gino van den Bergen makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * */ #ifndef MT_QUATERNION_H #define MT_QUATERNION_H #include #include "MT_Vector3.h" #include "MT_Vector4.h" class MT_Quaternion : public MT_Vector4 { public: MT_Quaternion() {} MT_Quaternion(const MT_Vector4& v) : MT_Vector4(v) {} MT_Quaternion(const float v[4]) : MT_Vector4(v) {} MT_Quaternion(const double v[4]) : MT_Vector4(v) {} MT_Quaternion(MT_Scalar x, MT_Scalar y, MT_Scalar z, MT_Scalar w) : MT_Vector4(x, y, z, w) {} MT_Quaternion(const MT_Vector3& axis, MT_Scalar angle) { setRotation(axis, angle); } MT_Quaternion(MT_Scalar yaw, MT_Scalar pitch, MT_Scalar roll) { setEuler(yaw, pitch, roll); } void setRotation(const MT_Vector3& axis, MT_Scalar angle) { MT_Scalar d = axis.length(); MT_assert(!MT_fuzzyZero(d)); MT_Scalar s = sin(angle * MT_Scalar(0.5)) / d; setValue(axis[0] * s, axis[1] * s, axis[2] * s, cos(angle * MT_Scalar(0.5))); } void setEuler(MT_Scalar yaw, MT_Scalar pitch, MT_Scalar roll) { MT_Scalar cosYaw = cos(yaw * MT_Scalar(0.5)); MT_Scalar sinYaw = sin(yaw * MT_Scalar(0.5)); MT_Scalar cosPitch = cos(pitch * MT_Scalar(0.5)); MT_Scalar sinPitch = sin(pitch * MT_Scalar(0.5)); MT_Scalar cosRoll = cos(roll * MT_Scalar(0.5)); MT_Scalar sinRoll = sin(roll * MT_Scalar(0.5)); setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); } MT_Quaternion& operator*=(const MT_Quaternion& q); void conjugate(); MT_Quaternion conjugate() const; void invert(); MT_Quaternion inverse() const; static MT_Quaternion random(); }; MT_Quaternion operator*(const MT_Quaternion& q1, const MT_Quaternion& q2); MT_Quaternion operator*(const MT_Quaternion& q, const MT_Vector3& w); MT_Quaternion operator*(const MT_Vector3& w, const MT_Quaternion& q); #ifdef GEN_INLINED #include "MT_Quaternion.inl" #endif #endif