/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* * Copyright (c) 2000 Gino van den Bergen * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Gino van den Bergen makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * */ #ifndef MT_VECTOR3_H #define MT_VECTOR3_H #include #include "MT_Tuple3.h" class MT_Vector3 : public MT_Tuple3 { public: virtual ~MT_Vector3() {} MT_Vector3() {} MT_Vector3(const float *v) : MT_Tuple3(v) {} MT_Vector3(const double *v) : MT_Tuple3(v) {} MT_Vector3(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz) : MT_Tuple3(xx, yy, zz) {} MT_Vector3& operator+=(const MT_Vector3& v); MT_Vector3& operator-=(const MT_Vector3& v); MT_Vector3& operator*=(MT_Scalar s); MT_Vector3& operator/=(MT_Scalar s); MT_Scalar dot(const MT_Vector3& v) const; MT_Scalar length2() const; MT_Scalar length() const; MT_Vector3 absolute() const; void noiseGate(MT_Scalar threshold); void normalize(); MT_Vector3 normalized() const; MT_Vector3 safe_normalized() const; void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z); MT_Vector3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const; bool fuzzyZero() const; MT_Scalar angle(const MT_Vector3& v) const; MT_Vector3 cross(const MT_Vector3& v) const; MT_Scalar triple(const MT_Vector3& v1, const MT_Vector3& v2) const; int closestAxis() const; static MT_Vector3 random(); }; MT_Vector3 operator+(const MT_Vector3& v1, const MT_Vector3& v2); MT_Vector3 operator-(const MT_Vector3& v1, const MT_Vector3& v2); MT_Vector3 operator-(const MT_Vector3& v); MT_Vector3 operator*(const MT_Vector3& v, MT_Scalar s); MT_Vector3 operator*(MT_Scalar s, const MT_Vector3& v); MT_Vector3 operator/(const MT_Vector3& v, MT_Scalar s); MT_Vector3 operator*(const MT_Vector3& v1, const MT_Vector3& v2); MT_Scalar MT_dot(const MT_Vector3& v1, const MT_Vector3& v2); MT_Scalar MT_length2(const MT_Vector3& v); MT_Scalar MT_length(const MT_Vector3& v); bool MT_fuzzyZero(const MT_Vector3& v); bool MT_fuzzyEqual(const MT_Vector3& v1, const MT_Vector3& v2); MT_Scalar MT_angle(const MT_Vector3& v1, const MT_Vector3& v2); MT_Vector3 MT_cross(const MT_Vector3& v1, const MT_Vector3& v2); MT_Scalar MT_triple(const MT_Vector3& v1, const MT_Vector3& v2, const MT_Vector3& v3); #ifdef GEN_INLINED #include "MT_Vector3.inl" #endif #endif