#include "MT_Optimize.h" GEN_INLINE MT_Vector3& MT_Vector3::operator+=(const MT_Vector3& v) { m_co[0] += v[0]; m_co[1] += v[1]; m_co[2] += v[2]; return *this; } GEN_INLINE MT_Vector3& MT_Vector3::operator-=(const MT_Vector3& v) { m_co[0] -= v[0]; m_co[1] -= v[1]; m_co[2] -= v[2]; return *this; } GEN_INLINE MT_Vector3& MT_Vector3::operator*=(MT_Scalar s) { m_co[0] *= s; m_co[1] *= s; m_co[2] *= s; return *this; } GEN_INLINE MT_Vector3& MT_Vector3::operator/=(MT_Scalar s) { MT_assert(!MT_fuzzyZero(s)); return *this *= MT_Scalar(1.0) / s; } GEN_INLINE MT_Vector3 operator+(const MT_Vector3& v1, const MT_Vector3& v2) { return MT_Vector3(v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]); } GEN_INLINE MT_Vector3 operator-(const MT_Vector3& v1, const MT_Vector3& v2) { return MT_Vector3(v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]); } GEN_INLINE MT_Vector3 operator-(const MT_Vector3& v) { return MT_Vector3(-v[0], -v[1], -v[2]); } GEN_INLINE MT_Vector3 operator*(const MT_Vector3& v, MT_Scalar s) { return MT_Vector3(v[0] * s, v[1] * s, v[2] * s); } GEN_INLINE MT_Vector3 operator*(MT_Scalar s, const MT_Vector3& v) { return v * s; } GEN_INLINE MT_Vector3 operator/(const MT_Vector3& v, MT_Scalar s) { MT_assert(!MT_fuzzyZero(s)); return v * (MT_Scalar(1.0) / s); } GEN_INLINE MT_Vector3 operator*(const MT_Vector3& v1, const MT_Vector3& v2) { return MT_Vector3(v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2]); } GEN_INLINE MT_Scalar MT_Vector3::dot(const MT_Vector3& v) const { return m_co[0] * v[0] + m_co[1] * v[1] + m_co[2] * v[2]; } GEN_INLINE MT_Scalar MT_Vector3::length2() const { return dot(*this); } GEN_INLINE MT_Scalar MT_Vector3::length() const { return sqrt(length2()); } GEN_INLINE MT_Vector3 MT_Vector3::absolute() const { return MT_Vector3(MT_abs(m_co[0]), MT_abs(m_co[1]), MT_abs(m_co[2])); } GEN_INLINE bool MT_Vector3::fuzzyZero() const { return MT_fuzzyZero(length2()); } GEN_INLINE void MT_Vector3::noiseGate(MT_Scalar threshold) { if (length2() < threshold) { setValue(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0)); } } GEN_INLINE void MT_Vector3::normalize() { *this /= length(); } GEN_INLINE MT_Vector3 MT_Vector3::normalized() const { return *this / length(); } GEN_INLINE MT_Vector3 MT_Vector3::safe_normalized() const { MT_Scalar len = length(); return MT_fuzzyZero(len) ? MT_Vector3(MT_Scalar(1.0), MT_Scalar(0.0), MT_Scalar(0.0)) : *this / len; } GEN_INLINE void MT_Vector3::scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) { m_co[0] *= x; m_co[1] *= y; m_co[2] *= z; } GEN_INLINE MT_Vector3 MT_Vector3::scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const { return MT_Vector3(m_co[0] * x, m_co[1] * y, m_co[2] * z); } GEN_INLINE MT_Scalar MT_Vector3::angle(const MT_Vector3& v) const { MT_Scalar s = sqrt(length2() * v.length2()); MT_assert(!MT_fuzzyZero(s)); return acos(dot(v) / s); } GEN_INLINE MT_Vector3 MT_Vector3::cross(const MT_Vector3& v) const { return MT_Vector3(m_co[1] * v[2] - m_co[2] * v[1], m_co[2] * v[0] - m_co[0] * v[2], m_co[0] * v[1] - m_co[1] * v[0]); } GEN_INLINE MT_Scalar MT_Vector3::triple(const MT_Vector3& v1, const MT_Vector3& v2) const { return m_co[0] * (v1[1] * v2[2] - v1[2] * v2[1]) + m_co[1] * (v1[2] * v2[0] - v1[0] * v2[2]) + m_co[2] * (v1[0] * v2[1] - v1[1] * v2[0]); } GEN_INLINE int MT_Vector3::closestAxis() const { MT_Vector3 a = absolute(); return a[0] < a[1] ? (a[1] < a[2] ? 2 : 1) : (a[0] < a[2] ? 2 : 0); } GEN_INLINE MT_Vector3 MT_Vector3::random() { MT_Scalar z = MT_Scalar(2.0) * MT_random() - MT_Scalar(1.0); MT_Scalar r = sqrt(MT_Scalar(1.0) - z * z); MT_Scalar t = MT_2_PI * MT_random(); return MT_Vector3(r * cos(t), r * sin(t), z); } GEN_INLINE MT_Scalar MT_dot(const MT_Vector3& v1, const MT_Vector3& v2) { return v1.dot(v2); } GEN_INLINE MT_Scalar MT_length2(const MT_Vector3& v) { return v.length2(); } GEN_INLINE MT_Scalar MT_length(const MT_Vector3& v) { return v.length(); } GEN_INLINE bool MT_fuzzyZero(const MT_Vector3& v) { return v.fuzzyZero(); } GEN_INLINE bool MT_fuzzyEqual(const MT_Vector3& v1, const MT_Vector3& v2) { return MT_fuzzyZero(v1 - v2); } GEN_INLINE MT_Scalar MT_angle(const MT_Vector3& v1, const MT_Vector3& v2) { return v1.angle(v2); } GEN_INLINE MT_Vector3 MT_cross(const MT_Vector3& v1, const MT_Vector3& v2) { return v1.cross(v2); } GEN_INLINE MT_Scalar MT_triple(const MT_Vector3& v1, const MT_Vector3& v2, const MT_Vector3& v3) { return v1.triple(v2, v3); }