/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file moto/intern/MT_Transform.cpp * \ingroup moto */ /* MOTTO - 3D Motion Toolkit Copyright (C) 2000 Gino van den Bergen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "MT_Transform.h" void MT_Transform::setValue(const float *m) { m_basis.setValue(m); m_origin.setValue(&m[12]); m_type = AFFINE; } void MT_Transform::setValue(const double *m) { m_basis.setValue(m); m_origin.setValue(&m[12]); m_type = AFFINE; } void MT_Transform::getValue(float *m) const { m_basis.getValue(m); m_origin.getValue(&m[12]); m[15] = 1.0; } void MT_Transform::getValue(double *m) const { m_basis.getValue(m); m_origin.getValue(&m[12]); m[15] = 1.0; } MT_Transform& MT_Transform::operator*=(const MT_Transform& t) { m_origin += m_basis * t.m_origin; m_basis *= t.m_basis; m_type |= t.m_type; return *this; } void MT_Transform::translate(const MT_Vector3& v) { m_origin += m_basis * v; m_type |= TRANSLATION; } void MT_Transform::rotate(const MT_Quaternion& q) { m_basis *= MT_Matrix3x3(q); m_type |= ROTATION; } void MT_Transform::scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) { m_basis.scale(x, y, z); m_type |= SCALING; } void MT_Transform::setIdentity() { m_basis.setIdentity(); m_origin.setValue(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0)); m_type = IDENTITY; } void MT_Transform::invert(const MT_Transform& t) { m_basis = t.m_type & SCALING ? t.m_basis.inverse() : t.m_basis.transposed(); m_origin.setValue(-MT_dot(m_basis[0], t.m_origin), -MT_dot(m_basis[1], t.m_origin), -MT_dot(m_basis[2], t.m_origin)); m_type = t.m_type; } void MT_Transform::mult(const MT_Transform& t1, const MT_Transform& t2) { m_basis = t1.m_basis * t2.m_basis; m_origin = t1(t2.m_origin); m_type = t1.m_type | t2.m_type; } void MT_Transform::multInverseLeft(const MT_Transform& t1, const MT_Transform& t2) { MT_Vector3 v = t2.m_origin - t1.m_origin; if (t1.m_type & SCALING) { MT_Matrix3x3 inv = t1.m_basis.inverse(); m_basis = inv * t2.m_basis; m_origin = inv * v; } else { m_basis = MT_multTransposeLeft(t1.m_basis, t2.m_basis); m_origin = v * t1.m_basis; } m_type = t1.m_type | t2.m_type; }