// Copyright (c) 2016, libnumaapi authors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // // Author: Sergey Sharybin #include "numaapi.h" #include "build_config.h" // Stub implementation for platforms which doesn't have NUMA support. #if !OS_LINUX && !OS_WIN //////////////////////////////////////////////////////////////////////////////// // Initialization. NUMAAPI_Result numaAPI_Initialize(void) { return NUMAAPI_NOT_AVAILABLE; } //////////////////////////////////////////////////////////////////////////////// // Topology query. int numaAPI_GetNumNodes(void) { return 0; } bool numaAPI_IsNodeAvailable(int node) { (void) node; // Ignored. return false; } int numaAPI_GetNumNodeProcessors(int node) { (void) node; // Ignored. return 0; } //////////////////////////////////////////////////////////////////////////////// // Topology helpers. int numaAPI_GetNumCurrentNodesProcessors(void) { return 0; } //////////////////////////////////////////////////////////////////////////////// // Affinities. bool numaAPI_RunProcessOnNode(int node) { (void) node; // Ignored. return false; } bool numaAPI_RunThreadOnNode(int node) { (void) node; // Ignored. return false; } //////////////////////////////////////////////////////////////////////////////// // Memory management. void* numaAPI_AllocateOnNode(size_t size, int node) { (void) size; // Ignored. (void) node; // Ignored. return 0; } void* numaAPI_AllocateLocal(size_t size) { (void) size; // Ignored. return NULL; } void numaAPI_Free(void* start, size_t size) { (void) start; // Ignored. (void) size; // Ignored. } #endif // !OS_LINUX && !OS_WIN