#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2013, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Sergey Sharybin. # # ***** END GPL LICENSE BLOCK ***** import os Import('env') sources = env.Glob('*.cc') defs = [ 'GLEW_STATIC' ] if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): defs += [ 'NOMINMAX' ] incs = '. ../guardedalloc #extern/clew/include/' incs += ' ' + env['BF_OPENSUBDIV_INC'] incs += ' #/extern/glew/include' def checkOpenSubdivHeaderDefine(header, define): include_path = Dir(env.subst(env['BF_OPENSUBDIV_INC'])).abspath header_path = os.path.join(include_path, 'opensubdiv', 'osd', header) if os.path.exists(header_path): defs.append(define) return True return False checkOpenSubdivHeaderDefine("tbbEvaluator.h", 'OPENSUBDIV_HAS_TBB') #if checkOpenSubdivHeaderDefine("clEvaluator.h", 'OPENSUBDIV_HAS_OPENCL'): # defs += ['OPENSUBDIV_HAS_CLEW'] # incs += ' #/extern/clew/include' #if checkOpenSubdivHeaderDefine("cudaEvaluator.h", 'OPENSUBDIV_HAS_CUDA'): # defs += ['OPENSUBDIV_HAS_CUEW'] # incs += ' #/extern/cuew/include' checkOpenSubdivHeaderDefine("glXFBEvaluator.h", 'OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK') checkOpenSubdivHeaderDefine("glComputeEvaluator.h", 'OPENSUBDIV_HAS_GLSL_COMPUTE') if env['WITH_BF_LIBMV']: defs += ['OPENSUBDIV_HAS_OPENMP'] # generated data files sources.extend(( os.path.join(env['DATA_SOURCES'], "gpu_shader_opensubd_display.glsl.c"), )) env.BlenderLib('bf_intern_opensubdiv', sources, Split(incs), defs, libtype=['extern','player'], priority=[10, 185])