// Copyright 2021 Blender Foundation. All rights reserved. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // Author: Sergey Sharybin #ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_ #define OPENSUBDIV_EVAL_OUTPUT_GPU_H_ #include "internal/evaluator/eval_output.h" #include "internal/evaluator/gl_compute_evaluator.h" #include #include using OpenSubdiv::Osd::GLVertexBuffer; namespace blender { namespace opensubdiv { class GpuEvalOutput : public VolatileEvalOutput { public: GpuEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const vector &all_face_varying_stencils, const int face_varying_width, const int vertex_data_width, const PatchTable *patch_table, EvaluatorCache *evaluator_cache = NULL); void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) override; void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) override; void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) override; void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) override; void wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer) override; void fillFVarPatchArraysBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_arrays_buffer) override; void wrapFVarPatchIndexBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_index_buffer) override; void wrapFVarPatchParamBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_param_buffer) override; void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) override; }; } // namespace opensubdiv } // namespace blender #endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_