// Copyright 2018 Blender Foundation. All rights reserved. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // Author: Sergey Sharybin #ifndef OPENSUBDIV_CONVERTER_ORIENT_H_ #define OPENSUBDIV_CONVERTER_ORIENT_H_ #include // Set of utility functions which are needed to bring topology to an orientation // (or, winding, if you wish) which OpenSubdiv expects. namespace opensubdiv_capi { inline void reverseFaceVertices(int* face_vertices, const int num_vertices); // TODO(sergey): Document which value corresponds to which winding. inline int getLoopWinding(int vert0_of_face, int vert1_of_face); inline void reverseFaceLoops( OpenSubdiv::Far::IndexArray* face_vertices, OpenSubdiv::Far::IndexArray* face_edges); // Used for debugging, checks whether orientation happened correct. void checkOrientedVertexConnectivity(const int num_vertex_edges, const int num_vertex_faces, const int* vertex_edges, const int* vertex_faces, const int* dst_vertex_edges, const int* dst_vertex_faces); } // namespace opensubdiv_capi #endif // OPENSUBDIV_CONVERTER_ORIENT_H_ #include "internal/opensubdiv_converter_orient_impl.h"