// Adopted from OpenSubdiv with the following license: // // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http: //www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. #ifndef OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_ #define OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_ #ifdef OPENSUBDIV_HAS_CUDA struct ID3D11Device; class CudaDeviceContext { public: CudaDeviceContext(); ~CudaDeviceContext(); static bool HAS_CUDA_VERSION_4_0(); // Initialze cuda device from the current GL context. bool Initialize(); // Initialze cuda device from the ID3D11Device. bool Initialize(ID3D11Device* device); // Returns true if the cuda device has already been initialized. bool IsInitialized() const; private: bool initialized_; }; #endif // OPENSUBDIV_HAS_CUDA #endif // _OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_