// Copyright 2013 Blender Foundation. All rights reserved. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // Author: Sergey Sharybin #ifndef OPENSUBDIV_GL_MESH_DRAW_H_ #define OPENSUBDIV_GL_MESH_DRAW_H_ #include // for bool struct OpenSubdiv_GLMesh; namespace opensubdiv_capi { void GLMeshDisplayPrepare(struct OpenSubdiv_GLMesh *gl_mesh, const bool use_osd_glsl, const int active_uv_index); void GLMeshDisplayDrawPatches(OpenSubdiv_GLMesh *gl_mesh, const bool fill_quads, const int start_patch, const int num_patches); } // namespace opensubdiv_capi #endif // OPENSUBDIV_GL_MESH_DRAW_H_