// Copyright 2015 Blender Foundation. All rights reserved. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // Author: Sergey Sharybin #ifndef OPENSUBDIV_CONVERTER_CAPI_H_ #define OPENSUBDIV_CONVERTER_CAPI_H_ #include "opensubdiv_capi_type.h" #ifdef __cplusplus extern "C" { #endif typedef struct OpenSubdiv_Converter { OpenSubdiv_SchemeType (*getSchemeType)( const struct OpenSubdiv_Converter* converter); OpenSubdiv_FVarLinearInterpolation (*getFVarLinearInterpolation)( const struct OpenSubdiv_Converter* converter); ////////////////////////////////////////////////////////////////////////////// // Global geometry counters. // Number of faces/edges/vertices in the base mesh. int (*getNumFaces)(const struct OpenSubdiv_Converter* converter); int (*getNumEdges)(const struct OpenSubdiv_Converter* converter); int (*getNumVertices)(const struct OpenSubdiv_Converter* converter); ////////////////////////////////////////////////////////////////////////////// // Face relationships. // Number of vertices the face consists of. int (*getNumFaceVertices)(const struct OpenSubdiv_Converter* converter, const int face_index); // Array of vertex indices the face consists of. void (*getFaceVertices)(const struct OpenSubdiv_Converter* converter, const int face_index, int* face_vertices); // Array of edge indices the face consists of. // Aligned with the vertex indices array, edge i connects face vertex i // with face index i+1. void (*getFaceEdges)(const struct OpenSubdiv_Converter *converter, const int face_index, int *face_edges); ////////////////////////////////////////////////////////////////////////////// // Edge relationships. // Vertices the edge consists of. void (*getEdgeVertices)(const struct OpenSubdiv_Converter* converter, const int edge_index, int edge_vertices[2]); // Number of faces which are sharing the given edge. int (*getNumEdgeFaces)(const struct OpenSubdiv_Converter* converter, const int edge_index); // Array of face indices which are sharing the given edge. void (*getEdgeFaces)(const struct OpenSubdiv_Converter* converter, const int edge, int* edge_faces); // Edge sharpness (aka crease). float (*getEdgeSharpness)(const struct OpenSubdiv_Converter* converter, const int edge_index); ////////////////////////////////////////////////////////////////////////////// // Vertex relationships. // Number of edges which are adjacent to the given vertex. int (*getNumVertexEdges)(const struct OpenSubdiv_Converter* converter, const int vertex_index); // Array fo edge indices which are adjacent to the given vertex. void (*getVertexEdges)(const struct OpenSubdiv_Converter* converter, const int vertex_index, int* vertex_edges); // Number of faces which are adjacent to the given vertex. int (*getNumVertexFaces)(const struct OpenSubdiv_Converter* converter, const int vertex_index); // Array fo face indices which are adjacent to the given vertex. void (*getVertexFaces)(const struct OpenSubdiv_Converter* converter, const int vertex_index, int* vertex_faces); ////////////////////////////////////////////////////////////////////////////// // Face-varying data. ///////////////////////////////////// // UV coordinates. // Number of UV layers. int (*getNumUVLayers)(const struct OpenSubdiv_Converter* converter); // We need some corner connectivity information, which might not be trivial // to be gathered (might require multiple matching calculations per corver // query). // precalc() is called before any corner connectivity or UV coordinate is // queried from the given layer, allowing converter to calculate and cache // complex complex-to-calculate information. // finish() is called after converter is done porting UV layer to OpenSubdiv, // allowing to free cached data. void (*precalcUVLayer)(const struct OpenSubdiv_Converter* converter, const int layer_index); void (*finishUVLayer)(const struct OpenSubdiv_Converter* converter); // Get number of UV coordinates in the current layer (layer which was // specified in precalcUVLayer(). int (*getNumUVCoordinates)(const struct OpenSubdiv_Converter* converter); // For the given face index and its corner (known as loop in Blender) // get corrsponding UV coordinate index. int (*getFaceCornerUVIndex)(const struct OpenSubdiv_Converter* converter, const int face_index, const int corner_index); ////////////////////////////////////////////////////////////////////////////// // User data associated with this converter. void (*freeUserData)(const struct OpenSubdiv_Converter* converter); void* user_data; } OpenSubdiv_Converter; #ifdef __cplusplus } #endif #endif /* OPENSUBDIV_CONVERTER_CAPI_H_ */