/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * Brecht van Lommel * * ***** END GPL LICENSE BLOCK ***** */ #include "opensubdiv_capi.h" #include #include #ifdef _MSC_VER # include "iso646.h" #endif #ifdef OPENSUBDIV_HAS_OPENCL # include "opensubdiv_device_context_opencl.h" #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_CUDA # include "opensubdiv_device_context_cuda.h" #endif /* OPENSUBDIV_HAS_CUDA */ int openSubdiv_getAvailableEvaluators(void) { int flags = OPENSUBDIV_EVALUATOR_CPU; #ifdef OPENSUBDIV_HAS_OPENMP flags |= OPENSUBDIV_EVALUATOR_OPENMP; #endif /* OPENSUBDIV_HAS_OPENMP */ #ifdef OPENSUBDIV_HAS_OPENCL if (CLDeviceContext::HAS_CL_VERSION_1_1()) { flags |= OPENSUBDIV_EVALUATOR_OPENCL; } #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_CUDA if (CudaDeviceContext::HAS_CUDA_VERSION_4_0()) { flags |= OPENSUBDIV_EVALUATOR_CUDA; } #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK if (GLEW_VERSION_4_1) { flags |= OPENSUBDIV_EVALUATOR_GLSL_TRANSFORM_FEEDBACK; } #endif /* OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK */ #ifdef OPENSUBDIV_HAS_GLSL_COMPUTE if (GLEW_VERSION_4_3 || GLEW_ARB_compute_shader) { flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE; } #endif /* OPENSUBDIV_HAS_GLSL_COMPUTE */ return flags; } void openSubdiv_init(void) { /* Ensure all OpenGL strings are cached. */ (void)openSubdiv_getAvailableEvaluators(); } void openSubdiv_cleanup(void) { openSubdiv_osdGLDisplayDeinit(); }