/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * Brecht van Lommel * * ***** END GPL LICENSE BLOCK ***** */ #include "opensubdiv_capi.h" #include #include #ifdef _MSC_VER # include "iso646.h" #endif #ifdef OPENSUBDIV_HAS_OPENCL # include "opensubdiv_device_context_opencl.h" #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_CUDA # include "opensubdiv_device_context_cuda.h" #endif /* OPENSUBDIV_HAS_CUDA */ int openSubdiv_getAvailableEvaluators(void) { if (!openSubdiv_supportGPUDisplay()) { return 0; } int flags = OPENSUBDIV_EVALUATOR_CPU; #ifdef OPENSUBDIV_HAS_OPENMP flags |= OPENSUBDIV_EVALUATOR_OPENMP; #endif /* OPENSUBDIV_HAS_OPENMP */ #ifdef OPENSUBDIV_HAS_OPENCL if (CLDeviceContext::HAS_CL_VERSION_1_1()) { flags |= OPENSUBDIV_EVALUATOR_OPENCL; } #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_CUDA if (CudaDeviceContext::HAS_CUDA_VERSION_4_0()) { flags |= OPENSUBDIV_EVALUATOR_CUDA; } #endif /* OPENSUBDIV_HAS_OPENCL */ #ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK if (GLEW_ARB_texture_buffer_object) { flags |= OPENSUBDIV_EVALUATOR_GLSL_TRANSFORM_FEEDBACK; } #endif /* OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK */ #ifdef OPENSUBDIV_HAS_GLSL_COMPUTE static bool vendor_checked = false; static bool disable_glsl_compute = false; /* Force disable GLSL Compute on AMD hardware because it has really * hard time evaluating required shaders. */ if (!vendor_checked) { const char *vendor = (const char *)glGetString(GL_VENDOR); const char *renderer = (const char *)glGetString(GL_RENDERER); if (strstr(vendor, "ATI") || strstr(renderer, "Mesa DRI R") || (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI "))) { disable_glsl_compute = true; } } if (!disable_glsl_compute) { flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE; } #endif /* OPENSUBDIV_HAS_GLSL_COMPUTE */ return flags; } void openSubdiv_cleanup(void) { openSubdiv_osdGLDisplayDeinit(); }